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Software architectures for implementing achievement badges - Practical experiences

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Software architectures for implementing achievement badges - Practical experiences. / Haaranen, Lassi; Hakulinen, Lasse; Ihantola, Petri; Korhonen, Ari.

Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014. IEEE COMPUTER SOCIETY PRESS, 2014. p. 41-46 6821826.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Haaranen, L, Hakulinen, L, Ihantola, P & Korhonen, A 2014, Software architectures for implementing achievement badges - Practical experiences. in Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014., 6821826, IEEE COMPUTER SOCIETY PRESS, pp. 41-46, 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014, Kuching, Sarawak, Malaysia, 11/04/14. https://doi.org/10.1109/LaTiCE.2014.16

APA

Haaranen, L., Hakulinen, L., Ihantola, P., & Korhonen, A. (2014). Software architectures for implementing achievement badges - Practical experiences. In Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014 (pp. 41-46). [6821826] IEEE COMPUTER SOCIETY PRESS. https://doi.org/10.1109/LaTiCE.2014.16

Vancouver

Haaranen L, Hakulinen L, Ihantola P, Korhonen A. Software architectures for implementing achievement badges - Practical experiences. In Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014. IEEE COMPUTER SOCIETY PRESS. 2014. p. 41-46. 6821826 https://doi.org/10.1109/LaTiCE.2014.16

Author

Haaranen, Lassi ; Hakulinen, Lasse ; Ihantola, Petri ; Korhonen, Ari. / Software architectures for implementing achievement badges - Practical experiences. Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014. IEEE COMPUTER SOCIETY PRESS, 2014. pp. 41-46

Bibtex - Download

@inproceedings{92c56389b61746be8a29a31ba838843f,
title = "Software architectures for implementing achievement badges - Practical experiences",
abstract = "There are multiple commercial and non-commercial products available to integrate gamification aspects to existing services. Some of these are platform dependent whilst others are more general purpose. Commercial systems come with some problems - for example, lack of control and privacy issues. To avoid these problems, we created two iterations of badge systems and tested both of them on large courses (ca. 300 students each). In this paper, we present these systems and evaluate their merits and flaws. Based on our experiences, we present design principles on how to implement badge systems to existing online learning environments.",
keywords = "Achievement badges, Automated assessment, Gamification, System design",
author = "Lassi Haaranen and Lasse Hakulinen and Petri Ihantola and Ari Korhonen",
year = "2014",
doi = "10.1109/LaTiCE.2014.16",
language = "English",
isbn = "9781479935918",
pages = "41--46",
booktitle = "Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014",
publisher = "IEEE COMPUTER SOCIETY PRESS",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Software architectures for implementing achievement badges - Practical experiences

AU - Haaranen, Lassi

AU - Hakulinen, Lasse

AU - Ihantola, Petri

AU - Korhonen, Ari

PY - 2014

Y1 - 2014

N2 - There are multiple commercial and non-commercial products available to integrate gamification aspects to existing services. Some of these are platform dependent whilst others are more general purpose. Commercial systems come with some problems - for example, lack of control and privacy issues. To avoid these problems, we created two iterations of badge systems and tested both of them on large courses (ca. 300 students each). In this paper, we present these systems and evaluate their merits and flaws. Based on our experiences, we present design principles on how to implement badge systems to existing online learning environments.

AB - There are multiple commercial and non-commercial products available to integrate gamification aspects to existing services. Some of these are platform dependent whilst others are more general purpose. Commercial systems come with some problems - for example, lack of control and privacy issues. To avoid these problems, we created two iterations of badge systems and tested both of them on large courses (ca. 300 students each). In this paper, we present these systems and evaluate their merits and flaws. Based on our experiences, we present design principles on how to implement badge systems to existing online learning environments.

KW - Achievement badges

KW - Automated assessment

KW - Gamification

KW - System design

UR - http://www.scopus.com/inward/record.url?scp=84903453777&partnerID=8YFLogxK

U2 - 10.1109/LaTiCE.2014.16

DO - 10.1109/LaTiCE.2014.16

M3 - Conference contribution

SN - 9781479935918

SP - 41

EP - 46

BT - Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014

PB - IEEE COMPUTER SOCIETY PRESS

ER -