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The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland

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The convergence of play : interrelations of social casino gaming, gambling, and digital gaming in Finland. / Macey, Joseph; Kinnunen, Jani.

In: INTERNATIONAL GAMBLING STUDIES, 2020.

Research output: Contribution to journalArticleScientificpeer-review

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Macey, Joseph ; Kinnunen, Jani. / The convergence of play : interrelations of social casino gaming, gambling, and digital gaming in Finland. In: INTERNATIONAL GAMBLING STUDIES. 2020.

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@article{2d99066300324365af3a83f319f511f8,
title = "The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland",
abstract = "This study provides an overview of the interactions between the playing of digital games, gambling activities and Social Casino Games (SCG) in the Finnish context. Earlier studies of SCG playing have predominantly focused on US and Australian markets, and have not included digital gaming in examinations. This study uses cross-tabulation to analyze data from a nationally representative survey (n = 946). SCG play was found to be associated with lower levels of educational attainment, younger males, increased digital game play, gambling in digital games, increased use of free-to-play (F2P) games, and microtransactions. Finally, positive associations were found to exist with established forms of gambling, both online and offline. The findings of this research contribute to the understanding of growing convergence between digital gaming and gambling as it is the first to consider digital game play, SCG play and participation in gambling holistically. It found stronger associations between digital game play and SCG play than between gambling consumption and SCG play, thereby highlighting the importance of context in relationships between digital game consumption and gambling. Furthermore, younger generations of Finns are likely to experience convergent gambling-gaming elements in digital gaming platforms and online environments before engaging in traditional gambling activities.",
keywords = "Convergence, digital games, gambling, online environments, social casino games",
author = "Joseph Macey and Jani Kinnunen",
note = "DUPL=54966160",
year = "2020",
doi = "10.1080/14459795.2020.1770834",
language = "English",
journal = "INTERNATIONAL GAMBLING STUDIES",
issn = "1445-9795",
publisher = "Taylor & Francis",

}

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TY - JOUR

T1 - The convergence of play

T2 - interrelations of social casino gaming, gambling, and digital gaming in Finland

AU - Macey, Joseph

AU - Kinnunen, Jani

N1 - DUPL=54966160

PY - 2020

Y1 - 2020

N2 - This study provides an overview of the interactions between the playing of digital games, gambling activities and Social Casino Games (SCG) in the Finnish context. Earlier studies of SCG playing have predominantly focused on US and Australian markets, and have not included digital gaming in examinations. This study uses cross-tabulation to analyze data from a nationally representative survey (n = 946). SCG play was found to be associated with lower levels of educational attainment, younger males, increased digital game play, gambling in digital games, increased use of free-to-play (F2P) games, and microtransactions. Finally, positive associations were found to exist with established forms of gambling, both online and offline. The findings of this research contribute to the understanding of growing convergence between digital gaming and gambling as it is the first to consider digital game play, SCG play and participation in gambling holistically. It found stronger associations between digital game play and SCG play than between gambling consumption and SCG play, thereby highlighting the importance of context in relationships between digital game consumption and gambling. Furthermore, younger generations of Finns are likely to experience convergent gambling-gaming elements in digital gaming platforms and online environments before engaging in traditional gambling activities.

AB - This study provides an overview of the interactions between the playing of digital games, gambling activities and Social Casino Games (SCG) in the Finnish context. Earlier studies of SCG playing have predominantly focused on US and Australian markets, and have not included digital gaming in examinations. This study uses cross-tabulation to analyze data from a nationally representative survey (n = 946). SCG play was found to be associated with lower levels of educational attainment, younger males, increased digital game play, gambling in digital games, increased use of free-to-play (F2P) games, and microtransactions. Finally, positive associations were found to exist with established forms of gambling, both online and offline. The findings of this research contribute to the understanding of growing convergence between digital gaming and gambling as it is the first to consider digital game play, SCG play and participation in gambling holistically. It found stronger associations between digital game play and SCG play than between gambling consumption and SCG play, thereby highlighting the importance of context in relationships between digital game consumption and gambling. Furthermore, younger generations of Finns are likely to experience convergent gambling-gaming elements in digital gaming platforms and online environments before engaging in traditional gambling activities.

KW - Convergence

KW - digital games

KW - gambling

KW - online environments

KW - social casino games

U2 - 10.1080/14459795.2020.1770834

DO - 10.1080/14459795.2020.1770834

M3 - Article

JO - INTERNATIONAL GAMBLING STUDIES

JF - INTERNATIONAL GAMBLING STUDIES

SN - 1445-9795

ER -