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The making of Nordic larp: Documenting a tradition of ephemeral co-creative play

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationProceedings of DiGRA 2011 Conference: Think Design Play
Publication statusPublished - 2011
Publication typeA4 Article in a conference publication
Event5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Netherlands
Duration: 14 Sep 201117 Sep 2011

Conference

Conference5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
CountryNetherlands
CityUtrecht
Period14/09/1117/09/11

Abstract

Research and documentation of live action role-playing games, or larps, must tackle problems of ephemerality, subjectivity, first person audience and co-creation, as well as the underlying question of what larps are. In this paper these challenges are outlined and solutions to handling them are proposed. This is done through the prism of producing a picture-heavy art book on Nordic larp. The paper also discussed the problems of writing about game cultures as an insider and makes a case for addressing normative choices in game descriptions head on.

Keywords

  • Documentation, Game culture, Games, Larp, Nordic, Play, Role-playing games