The relationship between player types and gamification feature preferences
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Details
Original language | English |
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Title of host publication | GamiFIN Conference 2020 |
Subtitle of host publication | Proceedings of the 4th International GamiFIN Conference |
Editors | Jonna Koivisto, Mila Bujić, Juho Hamari |
Publisher | CEUR-WS |
Pages | 11-20 |
Number of pages | 10 |
Publication status | Published - 2020 |
Publication type | A4 Article in a conference publication |
Event | International GamiFIN Conference - Duration: 1 Jan 1900 → … |
Publication series
Name | CEUR workshop proceedings |
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Volume | 2637 |
ISSN (Electronic) | 1613-0073 |
Conference
Conference | International GamiFIN Conference |
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Period | 1/01/00 → … |
Abstract
In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achievement, immersion and social orientations) are related to their perception of the (enjoyment, usefulness, ethicalness motivationability and continued use) of different gamification features. The study was amongst 144 students as a vignette study, framed in the context of gamification of the Moodle educational platform. The results show that, while achievement–orientation in gaming preferences is positively associated with perceptions of achievement–related gamification features, immersion and social gaming orientations had little, if any, positive associations with the different perceptions related to gamification features. While the results indicate that achievement-related gamification may be preferred by achievement-oriented players, overall players’ gaming preferences types may not be a comprehensive predictor for gamification preferences.
Publication forum classification
Field of science, Statistics Finland
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