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The Road to Gamification is paved with Good Intentions: A discussion on gamification’s ethicality

Research output: Other conference contributionPaper, poster or abstractScientific

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The Road to Gamification is paved with Good Intentions : A discussion on gamification’s ethicality . / Hyrynsalmi, Sami; Kimppa, Kai K.; Koskinen, Jani; Smed, Jouni.

2018. 395-406 Paper presented at ETHICOMP 2018, Sopot, Poland.

Research output: Other conference contributionPaper, poster or abstractScientific

Harvard

Hyrynsalmi, S, Kimppa, KK, Koskinen, J & Smed, J 2018, 'The Road to Gamification is paved with Good Intentions: A discussion on gamification’s ethicality ' Paper presented at ETHICOMP 2018, Sopot, Poland, 24/09/18 - 29/09/18, pp. 395-406.

APA

Hyrynsalmi, S., Kimppa, K. K., Koskinen, J., & Smed, J. (2018). The Road to Gamification is paved with Good Intentions: A discussion on gamification’s ethicality . 395-406. Paper presented at ETHICOMP 2018, Sopot, Poland.

Vancouver

Hyrynsalmi S, Kimppa KK, Koskinen J, Smed J. The Road to Gamification is paved with Good Intentions: A discussion on gamification’s ethicality . 2018. Paper presented at ETHICOMP 2018, Sopot, Poland.

Author

Hyrynsalmi, Sami ; Kimppa, Kai K. ; Koskinen, Jani ; Smed, Jouni. / The Road to Gamification is paved with Good Intentions : A discussion on gamification’s ethicality . Paper presented at ETHICOMP 2018, Sopot, Poland.12 p.

Bibtex - Download

@conference{53de5832b86849a4a26f474ecb0d087b,
title = "The Road to Gamification is paved with Good Intentions: A discussion on gamification’s ethicality",
abstract = "During the past few years, gamification has emerged as an ever-growing area of research and new applications. The concept refers to the use of game design elements in non-game context and it has often been applied to improve people’s motivation in otherwise arduous and repeating tasks. Consequently, the ethical questions are prevalent when solutions are gaming with people’s natural playfulness. This study departs from the extant literature that has focused either bright or dark side of gamified solutions, and focuses on the question whether gamification itself is ethically justified at all. The ethical discussion of gamification presented in this study is based on Kantian deontology, utilitarian consequentialism and Aristotelian virtue ethics. This study shows that gamifying work can cause more problems than it solves.",
author = "Sami Hyrynsalmi and Kimppa, {Kai K.} and Jani Koskinen and Jouni Smed",
year = "2018",
month = "9",
day = "24",
language = "English",
pages = "395--406",
note = "ETHICOMP 2018, ETHICOMP 2018 ; Conference date: 24-09-2018 Through 29-09-2018",
url = "http://www.dmu.ac.uk/research/research-faculties-and-institutes/technology/centre-for-computing-and-social-responsibility/ethicomp/ethicomp-2018/ethicomp-2018.aspx",

}

RIS (suitable for import to EndNote) - Download

TY - CONF

T1 - The Road to Gamification is paved with Good Intentions

T2 - A discussion on gamification’s ethicality

AU - Hyrynsalmi, Sami

AU - Kimppa, Kai K.

AU - Koskinen, Jani

AU - Smed, Jouni

PY - 2018/9/24

Y1 - 2018/9/24

N2 - During the past few years, gamification has emerged as an ever-growing area of research and new applications. The concept refers to the use of game design elements in non-game context and it has often been applied to improve people’s motivation in otherwise arduous and repeating tasks. Consequently, the ethical questions are prevalent when solutions are gaming with people’s natural playfulness. This study departs from the extant literature that has focused either bright or dark side of gamified solutions, and focuses on the question whether gamification itself is ethically justified at all. The ethical discussion of gamification presented in this study is based on Kantian deontology, utilitarian consequentialism and Aristotelian virtue ethics. This study shows that gamifying work can cause more problems than it solves.

AB - During the past few years, gamification has emerged as an ever-growing area of research and new applications. The concept refers to the use of game design elements in non-game context and it has often been applied to improve people’s motivation in otherwise arduous and repeating tasks. Consequently, the ethical questions are prevalent when solutions are gaming with people’s natural playfulness. This study departs from the extant literature that has focused either bright or dark side of gamified solutions, and focuses on the question whether gamification itself is ethically justified at all. The ethical discussion of gamification presented in this study is based on Kantian deontology, utilitarian consequentialism and Aristotelian virtue ethics. This study shows that gamifying work can cause more problems than it solves.

M3 - Paper, poster or abstract

SP - 395

EP - 406

ER -