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Three patterns for user involvement in startups

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Three patterns for user involvement in startups. / Hokkanen, Laura; Leppänen, Marko.

Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015. ACM, 2015. a51.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Hokkanen, L & Leppänen, M 2015, Three patterns for user involvement in startups. in Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015., a51, ACM, European Conference on Pattern Languages of Programs, 1/01/00. https://doi.org/10.1145/2855321.2855373

APA

Hokkanen, L., & Leppänen, M. (2015). Three patterns for user involvement in startups. In Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015 [a51] ACM. https://doi.org/10.1145/2855321.2855373

Vancouver

Hokkanen L, Leppänen M. Three patterns for user involvement in startups. In Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015. ACM. 2015. a51 https://doi.org/10.1145/2855321.2855373

Author

Hokkanen, Laura ; Leppänen, Marko. / Three patterns for user involvement in startups. Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015. ACM, 2015.

Bibtex - Download

@inproceedings{fb5809bccf7b45629bb84e8e0c66e3d4,
title = "Three patterns for user involvement in startups",
abstract = "Creating products in software startups consists of a great deal of uncertainty combined with little resources. Rapid validation of created solutions with the potential customers is essential to startups. However, often startups lack people with skills needed for the validation. We present three patterns that help in involving users to gain meaningful feedback and learning. First, the feedback has to be gotten from the right people and the right questions have to be asked. Furthermore, if the feedback is collected with a prototype, often called a Minimum Viable Product, users should be able to give feedback of the actual idea, not to any roughness caused by the immaturity and the prototypishness of the product.",
keywords = "Lean, Startups, User experience",
author = "Laura Hokkanen and Marko Lepp{\"a}nen",
year = "2015",
month = "7",
day = "8",
doi = "10.1145/2855321.2855373",
language = "English",
booktitle = "Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015",
publisher = "ACM",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - Three patterns for user involvement in startups

AU - Hokkanen, Laura

AU - Leppänen, Marko

PY - 2015/7/8

Y1 - 2015/7/8

N2 - Creating products in software startups consists of a great deal of uncertainty combined with little resources. Rapid validation of created solutions with the potential customers is essential to startups. However, often startups lack people with skills needed for the validation. We present three patterns that help in involving users to gain meaningful feedback and learning. First, the feedback has to be gotten from the right people and the right questions have to be asked. Furthermore, if the feedback is collected with a prototype, often called a Minimum Viable Product, users should be able to give feedback of the actual idea, not to any roughness caused by the immaturity and the prototypishness of the product.

AB - Creating products in software startups consists of a great deal of uncertainty combined with little resources. Rapid validation of created solutions with the potential customers is essential to startups. However, often startups lack people with skills needed for the validation. We present three patterns that help in involving users to gain meaningful feedback and learning. First, the feedback has to be gotten from the right people and the right questions have to be asked. Furthermore, if the feedback is collected with a prototype, often called a Minimum Viable Product, users should be able to give feedback of the actual idea, not to any roughness caused by the immaturity and the prototypishness of the product.

KW - Lean

KW - Startups

KW - User experience

U2 - 10.1145/2855321.2855373

DO - 10.1145/2855321.2855373

M3 - Conference contribution

BT - Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015

PB - ACM

ER -