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Towards usability heuristics for games utilizing speech recognition

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publication4th Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2012 - 4th Asian Simulation Technology Conference, ASTEC 2012
PublisherEUROSIS
Pages51-55
Number of pages5
ISBN (Electronic)9789077381687
Publication statusPublished - 2012
Publication typeA4 Article in a conference publication
Event4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012 - Kyoto, Japan
Duration: 24 Feb 201226 Feb 2012

Conference

Conference4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012
CountryJapan
CityKyoto
Period24/02/1226/02/12

Abstract

Speech recognition technology has reached the maturity required by serious business applications, and the game industry is increasingly adopting the technology. Since usability is one of the key elements of enjoyability and, thus, the successfulness of games, a thorough analysis of the elements, properties and effects of this new user interface is needed. However, there seems to be no existing speech interface usability analysis methods for computer games. A pragmatic and rigorous framework, which the game industry could easily adopt, could help the utilization of speech recognition technology. In this paper, we discuss the usefulness of voice recognition in games and propose usability heuristics for games utilizing speech recognition.

Keywords

  • Games, Speech interface, Speech recognition, Usability heuristics, Voice interaction