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Understanding Collocated Social Interaction Between Pokémon GO Players

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationMUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia
PublisherACM
Pages151-163
Number of pages13
ISBN (Electronic)978-1-4503-5378-6
DOIs
Publication statusPublished - Nov 2017
Publication typeA4 Article in a conference publication
EventInternational Conference on Mobile and Ubiquitous Multimedia -
Duration: 1 Jan 1900 → …

Conference

ConferenceInternational Conference on Mobile and Ubiquitous Multimedia
Period1/01/00 → …

Abstract

Pokémon GO, a location-based mobile game with millions of users, offers an opportunity to study how mobile technology can encourage collocated social interaction between people. Despite being predominantly a single-player game, Pokémon GO has been discussed to induce a variety of social interactions between the players. We conducted a qualitative online survey to gain insight on collocated interactions and encounters that take place around the game, and to understand how they relate to the game design. Our analysis shows that the game design promotes encounters between players, the idle time during the game allows various forms of social interaction to take place, and further, the players gain various benefits from exchanging information with each other. Based on the findings, we present design implications for the design of mobile applications or games aiming to encourage collocated social interaction.

Publication forum classification

Field of science, Statistics Finland