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User Experience of Mobile Proximity-Based Applications for Playful Social Interaction

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationCHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
PublisherACM
Pages411-414
Number of pages4
ISBN (Print)978-1-4503-3466-2
DOIs
Publication statusPublished - 2015
Publication typeA4 Article in a conference publication
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - , United States
Duration: 1 Jan 2015 → …

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
CountryUnited States
Period1/01/15 → …

Abstract

Mobile proximity-based connectivity technology like Wi-Fi Direct allows detecting nearby devices and establishing a direct data transfer between them. The opportunities provided by that are still underutilized. My doctoral research looks into proximity-based playful social interactions as a way to enhance interactivity between collocated people, both friends and strangers. I do qualitative user research on new research prototypes as well as on existing commercial systems like Nintendo’s StreetPass.

Keywords

  • Proximity-based interaction; playfulness; games

Publication forum classification

Field of science, Statistics Finland