User Experience Study of 360° Music Videos on Computer Monitor and Virtual Reality Goggles
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Details
Original language | English |
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Title of host publication | Information Visualization - Biomedical Visualization and Geometric Modelling and Imaging, IV 2019 |
Editors | Ebad Banissi, Anna Ursyn, Mark W. McK. Bannatyne, Nuno Datia, Joao Moura Pires, Rita Francese, Muhammad Sarfraz, Theodor G Wyeld, Fatma Bouali, Gilles Venturin, Hanane Azzag, Mustapha Lebbah, Marjan Trutschl, Urska Cvek, Heimo Muller, Minoru Nakayama, Sebastian Kernbach, Loredana Caruccio, Michele Risi, Ugo Erra, Autilia Vitiello, Veronica Rossano |
Publisher | IEEE |
Pages | 81-87 |
Number of pages | 7 |
ISBN (Electronic) | 9781728128382 |
DOIs | |
Publication status | Published - 1 Jul 2019 |
Publication type | A4 Article in a conference publication |
Event | International Conference on Information Visualisation - Paris, France Duration: 2 Jul 2019 → 5 Jul 2019 |
Publication series
Name | Proceedings of the International Conference on Information Visualisation |
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ISSN (Print) | 1093-9547 |
Conference
Conference | International Conference on Information Visualisation |
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Country | France |
City | Paris |
Period | 2/07/19 → 5/07/19 |
Abstract
360° videos are increasingly used for media and entertainment, but the best practices for editing them are not yet well established. In this paper, we present a study in which we investigated the user experience of 360° music videos viewed on computer monitor and VR goggles. The research was conducted in the form of a laboratory experiment with 20 test participants. During the within-subject study, participants watched and evaluated four versions of the same 360° music video with a different cutting rate. Based on the results, an average cutting rate of 26 seconds delivered the highest-quality user experience both for computer monitor and VR goggles. The cutting rate matched with participants' mental models, and there was enough time to explore the environment without getting bored. Faster cutting rates made the users nervous, and a video consisting of a single shot was considered to be too static and boring.
ASJC Scopus subject areas
Keywords
- 360° video, cutting rate, hmd, music video, virtual reality, virtual reality goggles