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Why do people play games? A review of studies on adoption and use

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Details

Original languageEnglish
Title of host publicationProceedings of the 48th Annual Hawaii International Conference on System Sciences, HICSS 2015
PublisherIEEE COMPUTER SOCIETY PRESS
Pages3559-3568
Number of pages10
Volume2015-March
ISBN (Electronic)9781479973675
DOIs
Publication statusPublished - 26 Mar 2015
Publication typeA4 Article in a conference publication
Event48th Annual Hawaii International Conference on System Sciences, HICSS 2015 - Kauai, United States
Duration: 5 Jan 20158 Jan 2015

Conference

Conference48th Annual Hawaii International Conference on System Sciences, HICSS 2015
CountryUnited States
CityKauai
Period5/01/158/01/15

Abstract

This paper reviews empirical literature on adoption/acceptance, continued use as well loyalty in the context of games. The study reviews dependent variables, independent variables, coefficients between independent and dependent variables, used methodologies as well as types of games covered in the reviewed literature.

ASJC Scopus subject areas

Keywords

  • Adoption, Loyalty, Meta-analysis, Mobile game, Online game, Sng, Social game, Technology acceptance, Use continuance, Video game