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360-degree video streaming and its subjective quality

Tutkimustuotosvertaisarvioitu

Standard

360-degree video streaming and its subjective quality. / Curcio, Igor D.D.; Toukomaa, Henri; Naik, Deepa.

julkaisussa: SMPTE Motion Imaging Journal, Vuosikerta 127, Nro 7, 8281390, 01.08.2018, s. 28-38.

Tutkimustuotosvertaisarvioitu

Harvard

Curcio, IDD, Toukomaa, H & Naik, D 2018, '360-degree video streaming and its subjective quality', SMPTE Motion Imaging Journal, Vuosikerta. 127, Nro 7, 8281390, Sivut 28-38. https://doi.org/10.5594/JMI.2018.2838818

APA

Curcio, I. D. D., Toukomaa, H., & Naik, D. (2018). 360-degree video streaming and its subjective quality. SMPTE Motion Imaging Journal, 127(7), 28-38. [8281390]. https://doi.org/10.5594/JMI.2018.2838818

Vancouver

Curcio IDD, Toukomaa H, Naik D. 360-degree video streaming and its subjective quality. SMPTE Motion Imaging Journal. 2018 elo 1;127(7):28-38. 8281390. https://doi.org/10.5594/JMI.2018.2838818

Author

Curcio, Igor D.D. ; Toukomaa, Henri ; Naik, Deepa. / 360-degree video streaming and its subjective quality. Julkaisussa: SMPTE Motion Imaging Journal. 2018 ; Vuosikerta 127, Nro 7. Sivut 28-38.

Bibtex - Lataa

@article{9a611fbe58b14b14aee5077fd750c29c,
title = "360-degree video streaming and its subjective quality",
abstract = "Traditional challenges for end-to-end streaming services are harder when considering 360° video content. One of these challenges relates to the lack of standardized methodologies for subjective 360° video quality assessment, especially for streaming services. This paper presents a methodology for 360° video streaming services, which inherits a lot from the existing International Telecommunications Union standards for subjective quality evaluation of 2D/3D video but also incorporates omnidirectionality. A new metric called similarity ring metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables a rejection criteria for test results. This paper also presents visual fatigue results for a subjective quality experiment.",
keywords = "360° video, omnidirectional video, subjective assessment, subjective quality evaluation, test methodology, virtual reality streaming",
author = "Curcio, {Igor D.D.} and Henri Toukomaa and Deepa Naik",
note = "EXT={"}Naik, Deepa{"}",
year = "2018",
month = "8",
day = "1",
doi = "10.5594/JMI.2018.2838818",
language = "English",
volume = "127",
pages = "28--38",
journal = "SMPTE Motion Imaging Journal",
issn = "1545-0279",
publisher = "Society of Motion and Television Engineers",
number = "7",

}

RIS (suitable for import to EndNote) - Lataa

TY - JOUR

T1 - 360-degree video streaming and its subjective quality

AU - Curcio, Igor D.D.

AU - Toukomaa, Henri

AU - Naik, Deepa

N1 - EXT="Naik, Deepa"

PY - 2018/8/1

Y1 - 2018/8/1

N2 - Traditional challenges for end-to-end streaming services are harder when considering 360° video content. One of these challenges relates to the lack of standardized methodologies for subjective 360° video quality assessment, especially for streaming services. This paper presents a methodology for 360° video streaming services, which inherits a lot from the existing International Telecommunications Union standards for subjective quality evaluation of 2D/3D video but also incorporates omnidirectionality. A new metric called similarity ring metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables a rejection criteria for test results. This paper also presents visual fatigue results for a subjective quality experiment.

AB - Traditional challenges for end-to-end streaming services are harder when considering 360° video content. One of these challenges relates to the lack of standardized methodologies for subjective 360° video quality assessment, especially for streaming services. This paper presents a methodology for 360° video streaming services, which inherits a lot from the existing International Telecommunications Union standards for subjective quality evaluation of 2D/3D video but also incorporates omnidirectionality. A new metric called similarity ring metric (SRM) is introduced. It measures the degree of similarity in watching patterns of a single subject or between different subjects for several subjective assessment tests. This metric enables a rejection criteria for test results. This paper also presents visual fatigue results for a subjective quality experiment.

KW - 360° video

KW - omnidirectional video

KW - subjective assessment

KW - subjective quality evaluation

KW - test methodology

KW - virtual reality streaming

U2 - 10.5594/JMI.2018.2838818

DO - 10.5594/JMI.2018.2838818

M3 - Article

VL - 127

SP - 28

EP - 38

JO - SMPTE Motion Imaging Journal

JF - SMPTE Motion Imaging Journal

SN - 1545-0279

IS - 7

M1 - 8281390

ER -