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TUTCRIS

A game-based approach to examining students' conceptual knowledge of fractions

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoGames and Learning Alliance: 5th International Conference, GALA 2016,
AlaotsikkoUtrecht, Utrecht, The Netherlands, December 5-7, 2016, Proceedings
ToimittajatRosa Bottino, Johan Jeuring, Remco C. Veltkamp
KustantajaSpringer International Publishing
Sivut37-49
Sivumäärä13
Vuosikerta10056
ISBN (painettu)978-3-319-50182-6
DOI - pysyväislinkit
TilaJulkaistu - 2016
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma Games and Learning Alliance Conference -
Kesto: 1 tammikuuta 2000 → …

Julkaisusarja

NimiLectures Notes in Computer Science
ISSN (painettu)0302-9743

Conference

Conference Games and Learning Alliance Conference
Ajanjakso1/01/00 → …

Tiivistelmä

Considering the difficulties many students and even educated adults
face with reasoning about fractions, the potential for serious games to augment
traditional instructional approaches on this topic is strong. The present study
aims at providing evidence for the validity of a serious game used for studying
students’ conceptual knowledge of fractions. A total of 54 Finnish fifth graders
played the math game on tablet computers using tilt-control to maneuver an
avatar along a number line for a total of 30 min. Results indicated that most of
the hallmark effects of fraction magnitude processing as identified in basic
research on numerical cognition were successfully replicated using our serious
game. This clearly suggests that game-based approaches for fraction education
(even using tilt-control) are possible and may be effective tools for assessing and
possibly promoting students’ conceptual knowledge of fractions.

Julkaisufoorumi-taso