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Beating the city: Three inspirational design patterns to promote social play through aligning rhythms

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoIntelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Proceedings
KustantajaSpringer Verlag
Sivut159-163
Sivumäärä5
ISBN (painettu)9783319730615
DOI - pysyväislinkit
TilaJulkaistu - 2018
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Intelligent Technologies for Interactive Entertainment -
Kesto: 1 tammikuuta 1900 → …

Julkaisusarja

NimiLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Vuosikerta215
ISSN (painettu)1867-8211

Conference

ConferenceInternational Conference on Intelligent Technologies for Interactive Entertainment
Ajanjakso1/01/00 → …

Tiivistelmä

This paper offers three inspirational design patterns for sparking social play between unacquainted people in public and semi-public spaces. The intention is to support developers in appreciating and articulating possible approaches in creating physical or digital artefacts as interventions that encourage unacquainted people to play together in urban areas. As part of a broader selection of design examples with such social effects, we present three inspirational design patterns related to the notion of rhythm: “Sharing Vibrations”, “Actions That Need Another”, and “Crosswire Outputs”. Although the creators of our accompanying design examples did not explicitly propose them neither as games, nor urban interventions, we believe that they have strongly playable qualities that can help inspire opportunities to increase playability in unexpected moments in city places.

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