TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

Benchmarking of several disparity estimation algorithms for light field processing

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoFourteenth International Conference on Quality Control by Artificial Vision
ToimittajatStephane Bazeille, Nicolas Verrier, Christophe Cudel
KustantajaSPIE, IEEE
ISBN (elektroninen)9781510630536
DOI - pysyväislinkit
TilaJulkaistu - 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Quality Control by Artificial Vision - Mulhouse, Ranska
Kesto: 15 toukokuuta 201917 toukokuuta 2019

Julkaisusarja

NimiProceedings of SPIE - The International Society for Optical Engineering
Vuosikerta11172
ISSN (painettu)0277-786X
ISSN (elektroninen)1996-756X

Conference

ConferenceInternational Conference on Quality Control by Artificial Vision
MaaRanska
KaupunkiMulhouse
Ajanjakso15/05/1917/05/19

Tiivistelmä

A number of high-quality depth imaged-based rendering (DIBR) pipelines have been developed to reconstruct a 3D scene from several images taken from known camera viewpoints. Due to the specific limitations of each technique, their output is prone to artifacts. Therefore, the quality cannot be ensured. To improve the quality of the most critical and challenging image areas, an exhaustive comparison is required. In this paper, we consider three questions of benchmarking the quality performance of eight DIBR techniques on light fields: First, how does the density of original input views affect the quality of the rendered novel views? Second, how does disparity range between adjacent input views impact the quality? Third, how does each technique behave for different object properties? We compared and evaluated the results visually as well as quantitatively (PSNR, SSIM, AD, and VDP2). The results show some techniques outperform others in different disparity ranges. The results also indicate using more views not necessarily results in visually higher quality for all critical image areas. Finally, we have shown a comparison for different scene's complexity such as non-Lambertian objects.