TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

Demographic differences in accumulated types of capital in massively multiplayer online role-playing games

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoAcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference
AlaotsikkoJanuary 2020, Tampere
KustantajaACM
Sivut74-82
Sivumäärä9
ISBN (elektroninen)9781450377744
DOI - pysyväislinkit
TilaJulkaistu - 29 tammikuuta 2020
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaAcademic MindTrek Conference - Tampere, Suomi
Kesto: 29 tammikuuta 202030 tammikuuta 2020

Conference

ConferenceAcademic MindTrek Conference
MaaSuomi
KaupunkiTampere
Ajanjakso29/01/2030/01/20

Tiivistelmä

This paper examines how the demographic attributes and extra-game habits of players of a Massively Multiplayer Online Role-Playing Game (MMORPG) predict the accumulated capital of their avatars. An online survey (N=905) was conducted amidst the players of Final Fantasy XIV (FFXIV). Four types of capital were measured to map out the concrete and intangible resources of the avatars; social, economic, cultural and symbolic. The results show that weekly time spent playing the game is the strongest predictor of avatar capital and was associated with all types of capital. Time subscribed to the game was associated with cultural, economic, symbolic and bonding social capital. Social capital was found to be highest amongst both young and female players. Forum activity was associated with symbolic capital.