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Fast Water Simulation Methods for Games

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
Artikkeli2
JulkaisuComputers in Entertainment
Vuosikerta16
Numero1
DOI - pysyväislinkit
TilaJulkaistu - 1 joulukuuta 2017
OKM-julkaisutyyppiA1 Alkuperäisartikkeli

Tiivistelmä

Easy-To-use physics engines have created a whole new source of emergence and fun for digital games.Water simulation could add another similar emergent interaction element in 3D games. Several barriers that prevent this step for games with large playing areas are analysed. One of the most important problems is howto couple the water and physics simulations. Our implementation of the extremely fast virtual pipe method is compared with more sophisticated solvers. Also, two different implementations of physics coupling are compared.

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