TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

Framework for designing and evaluating game achievements

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoProceedings of DiGRA 2011 Conference: Think Design Play
TilaJulkaistu - 2011
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Alankomaat
Kesto: 14 syyskuuta 201117 syyskuuta 2011

Conference

Conference5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
MaaAlankomaat
KaupunkiUtrecht
Ajanjakso14/09/1117/09/11

Tiivistelmä

This paper presents a framework for evaluating and designing game design patterns commonly called as "achievements". The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s).