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From theories to game mechanics: Developing a game for training rational numbers

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 11th European Conference on Games Based Learning, ECGBL 2017
KustantajaAcademic Conferences and Publishing International Limited
Sivut328-334
Sivumäärä7
ISBN (elektroninen)9781911218562
TilaJulkaistu - 2017
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaEUROPEAN CONFERENCE ON GAMES-BASED LEARNING -
Kesto: 1 tammikuuta 1900 → …

Conference

ConferenceEUROPEAN CONFERENCE ON GAMES-BASED LEARNING
Ajanjakso1/01/00 → …

Tiivistelmä

The paper reports the results from an ongoing project that aims to develop an engaging and effective digital game for training conceptual rational number knowledge. The overall research approach is design science. In the paper we report the results of an iteration in which we studied how students used a Semideus School game prototype and how they experienced the core mechanics of the game. 20 fourth graders and 32 sixth graders played Semideus School game for approximately 2.5 hours. Students were allowed to freely play the game with their iPads. Playing experience was studied with a digital questionnaire that included items about flow experience (Flow Short Scale), perceived playability, and acceptance of game-based math training. Additionally, a researcher observed the playing sessions and discussed with the students about the implementation of the game. Students experienced reasonable high flow experience while playing the game. The results revealed that 4th graders would be more willing to study rational numbers with a game and they also appreciated the playability of the game more than sixth graders. Moreover, sixth graders demanded more complex game mechanics, but 4th graders were happy with the core mechanics. We redesigned the game mechanics based on the findings. The paper describes the new mechanics and the theoretical basis of the new design.