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Game postmortems vs. developer Reddit AMAs: Computational analysis of developer communication

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019
ToimittajatFoaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding
KustantajaACM
ISBN (elektroninen)9781450372176
DOI - pysyväislinkit
TilaJulkaistu - 26 elokuuta 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on the Foundations of Digital Games - San Luis Obispo, Yhdysvallat
Kesto: 26 elokuuta 201930 elokuuta 2019

Conference

ConferenceInternational Conference on the Foundations of Digital Games
MaaYhdysvallat
KaupunkiSan Luis Obispo
Ajanjakso26/08/1930/08/19

Tiivistelmä

Postmortems and Reddit Ask Me Anything (AMA) threads represent communications of game developers through two different channels about their game development experiences, culture, processes, and practices. We carry out a quantitative text mining based comprehensive analysis of online available postmortems and AMA threads from game developers over multiple years. We find and analyze underlying topics from the postmortems and AMAs as well as their variation among the data sources and over time. The analysis is done based on structural topic modeling, a probabilistic modeling technique for text mining. The extracted topics reveal differing and common interests as well as their evolution of prevalence over time in the two text sources. We have found that postmortems put more emphasis on detail-oriented development aspects as well as technically-oriented game design problems whereas AMAs feature a wider variety of discussion topics that are related to a more general game development process, game-play and game-play experience related game design. The prevalences of the topics also evolve differently over time in postmortems versus AMAs.