TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

Games and energy: Profiling power usage during play

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoMINDTREK 2014 - Proceedings of the 18th International Academic MindTrek Conference: "Media Business, Management, Content and Services"
KustantajaAssociation for Computing Machinery, Inc
Sivut192-199
Sivumäärä8
ISBN (elektroninen)9781450330060
DOI - pysyväislinkit
TilaJulkaistu - 4 marraskuuta 2014
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma18th International Academic MindTrek Conference, MINDTREK 2014 - Tampere, Suomi
Kesto: 4 marraskuuta 20146 marraskuuta 2014

Conference

Conference18th International Academic MindTrek Conference, MINDTREK 2014
MaaSuomi
KaupunkiTampere
Ajanjakso4/11/146/11/14

Tiivistelmä

Computer gaming is a globally growing industry, with hundreds of millions of gaming-capable computers consuming an ever increasing amount of energy. Several of the world's most popular computer games tend to make a heavy use of computers' central processing units and/or graphics processing units. When such games execute on typical computers, for much of the time those components are kept in high energy-consuming states, regardless of what is happening in the game. We analyze this pattern of energy usage and we assess the scope for economizing on energy. The results presented also give insight into the energy implications of the hardware platform and operating systems used for hosting such games. We use the results to provide practical suggestions to both the industry and the gamers. Copyright is held by the owner/author(s). Publication rights licensed to ACM.