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Gamification of physical activity: A systematic literature review of comparison studies

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoGamiFIN 2019
AlaotsikkoProceedings of the 3rd International GamiFIN Conference
KustantajaCEUR-WS
Sivut106-117
Sivumäärä12
TilaJulkaistu - 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational GamiFIN Conference - Levi, Suomi
Kesto: 8 huhtikuuta 201910 huhtikuuta 2019

Julkaisusarja

NimiCEUR Workshop Proceedings
Vuosikerta2359
ISSN (painettu)1613-0073

Conference

ConferenceInternational GamiFIN Conference
MaaSuomi
KaupunkiLevi
Ajanjakso8/04/1910/04/19

Tiivistelmä

Gamification is commonly implemented with the goal of transforming activities, systems and services to afford similar experiences and motivational support as games do. In health and exercise contexts, the motivational support drawn from games is considered to encourage performing these activities that commonly lack motivation. However, an empirically rigorous body of literature examining the effects of gamification has been lacking. This is especially problematic in health contexts where unfounded claims can have detrimental effects. This systematic literature review of 16 comparison studies on gamification of physical activity examines what kinds of gamification have been studied in the pursuit of which outcomes, and what results the studies have attained. The results show that gamification of physical activity has provided positively oriented results; however, with more rigorous study designs the results are less optimistic. Research is focused on measuring performed physical activity, but mostly relies on self-reported data instead of objective measurement.

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