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LeanGame, a digital training tool to implement lean philosophy

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LeanGame, a digital training tool to implement lean philosophy. / Mattsson, Jasperiina; Nurminen, Raija; Reunanen, Tero.

Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018. Springer, 2019. s. 26-35 (Advances in Intelligent Systems and Computing; Vuosikerta 783).

Tutkimustuotosvertaisarvioitu

Harvard

Mattsson, J, Nurminen, R & Reunanen, T 2019, LeanGame, a digital training tool to implement lean philosophy. julkaisussa Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018. Advances in Intelligent Systems and Computing, Vuosikerta. 783, Springer, Sivut 26-35, 1/01/00. https://doi.org/10.1007/978-3-319-94709-9_3

APA

Mattsson, J., Nurminen, R., & Reunanen, T. (2019). LeanGame, a digital training tool to implement lean philosophy. teoksessa Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018 (Sivut 26-35). (Advances in Intelligent Systems and Computing; Vuosikerta 783). Springer. https://doi.org/10.1007/978-3-319-94709-9_3

Vancouver

Mattsson J, Nurminen R, Reunanen T. LeanGame, a digital training tool to implement lean philosophy. julkaisussa Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018. Springer. 2019. s. 26-35. (Advances in Intelligent Systems and Computing). https://doi.org/10.1007/978-3-319-94709-9_3

Author

Mattsson, Jasperiina ; Nurminen, Raija ; Reunanen, Tero. / LeanGame, a digital training tool to implement lean philosophy. Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018. Springer, 2019. Sivut 26-35 (Advances in Intelligent Systems and Computing).

Bibtex - Lataa

@inproceedings{0f47e5528d1345fb989c90685fcf5dae,
title = "LeanGame, a digital training tool to implement lean philosophy",
abstract = "One of the most important resource of successfully leaded and managed health care organization is a competent staff. As staff education requires resource investments such personnel’s’ and educators’ time, facilities and thus, typically it have to be funded somehow, money, it would be feasible to try to develop a new, more efficient and more motivating training methodologies and tools, in order to enhance learning outcomes. Health care has large amounts of employees, which gives border condition to tool to be also suitable for large amounts of people. As new digital technologies are available, they offer new ways to execute corporate wide professional training, e.g. serious games. This article presents a new approach to Lean training: a digital LeanGame. It is a digital serious game aimed to introduce basics of Lean Philosophy to health care professionals in hospital environment. Its future users, a group of health care professionals piloted LeanGame in Finnish hospitals in spring 2017. The results of this pilot study show that digital LeanGame can be used in a complementary way to achieve training goals in lean training. This article handles the results of lean game training and discusses of future research and development needs.",
keywords = "Digital game-based learning, Hospital, Lean, Serious games, Training health care",
author = "Jasperiina Mattsson and Raija Nurminen and Tero Reunanen",
note = "jufoid=75019",
year = "2019",
doi = "10.1007/978-3-319-94709-9_3",
language = "English",
isbn = "9783319947082",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer",
pages = "26--35",
booktitle = "Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018",

}

RIS (suitable for import to EndNote) - Lataa

TY - GEN

T1 - LeanGame, a digital training tool to implement lean philosophy

AU - Mattsson, Jasperiina

AU - Nurminen, Raija

AU - Reunanen, Tero

N1 - jufoid=75019

PY - 2019

Y1 - 2019

N2 - One of the most important resource of successfully leaded and managed health care organization is a competent staff. As staff education requires resource investments such personnel’s’ and educators’ time, facilities and thus, typically it have to be funded somehow, money, it would be feasible to try to develop a new, more efficient and more motivating training methodologies and tools, in order to enhance learning outcomes. Health care has large amounts of employees, which gives border condition to tool to be also suitable for large amounts of people. As new digital technologies are available, they offer new ways to execute corporate wide professional training, e.g. serious games. This article presents a new approach to Lean training: a digital LeanGame. It is a digital serious game aimed to introduce basics of Lean Philosophy to health care professionals in hospital environment. Its future users, a group of health care professionals piloted LeanGame in Finnish hospitals in spring 2017. The results of this pilot study show that digital LeanGame can be used in a complementary way to achieve training goals in lean training. This article handles the results of lean game training and discusses of future research and development needs.

AB - One of the most important resource of successfully leaded and managed health care organization is a competent staff. As staff education requires resource investments such personnel’s’ and educators’ time, facilities and thus, typically it have to be funded somehow, money, it would be feasible to try to develop a new, more efficient and more motivating training methodologies and tools, in order to enhance learning outcomes. Health care has large amounts of employees, which gives border condition to tool to be also suitable for large amounts of people. As new digital technologies are available, they offer new ways to execute corporate wide professional training, e.g. serious games. This article presents a new approach to Lean training: a digital LeanGame. It is a digital serious game aimed to introduce basics of Lean Philosophy to health care professionals in hospital environment. Its future users, a group of health care professionals piloted LeanGame in Finnish hospitals in spring 2017. The results of this pilot study show that digital LeanGame can be used in a complementary way to achieve training goals in lean training. This article handles the results of lean game training and discusses of future research and development needs.

KW - Digital game-based learning

KW - Hospital

KW - Lean

KW - Serious games

KW - Training health care

U2 - 10.1007/978-3-319-94709-9_3

DO - 10.1007/978-3-319-94709-9_3

M3 - Conference contribution

SN - 9783319947082

T3 - Advances in Intelligent Systems and Computing

SP - 26

EP - 35

BT - Advances in Human Factors, Business Management and Society - Proceedings of the AHFE 2018 International Conference on Human Factors, Business Management and Society, 2018

PB - Springer

ER -