TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

Openness as a method for game evolution

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoProceedings of the IADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
Sivut100-104
Sivumäärä5
TilaJulkaistu - 2011
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 - Rome, Italia
Kesto: 22 heinäkuuta 201124 heinäkuuta 2011

Conference

ConferenceIADIS International Conference Game and Entertainment Technologies 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011
MaaItalia
KaupunkiRome
Ajanjakso22/07/1124/07/11

Tiivistelmä

The social impact of games to players and developers, software quality and game labour are cornerstones of a software game production model. Openness is, naturally, a significant factor for games evolution, overall acceptance and success. The paper authors focus on exploring these issues within the proprietary (closed) and non-proprietary (free/open) source types of software development. The authors identify developmental strengths and weaknesses for the (i) game evolution; (ii) game developers and (iii) game players. The main focus of the paper is on development that is done after the first release of a game with the help of add-ons. Concluding, there are suggestions for a more open and collaborative thinking and acting process model of game evolution that could benefit both types of development and all stakeholders involved. This process can integrate quality features from open and traditional development suitable for game construction.

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