TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

Ray Tracing Rendering for Mobile Virtual Reality Applications

Tutkimustuotos: Konferenssiesitys, posteri tai abstrakti

Yksityiskohdat

AlkuperäiskieliEnglanti
TilaJulkaistu - 13 heinäkuuta 2016
TapahtumaTwelfth International Summer School on Advanced Computer Architecture and Compilation for High-Performance and Embedded Systems - Fiuggi, Italia
Kesto: 10 heinäkuuta 201616 heinäkuuta 2016
Konferenssinumero: 12
http://acaces.hipeac.net/2016/index.php?page=home

Course

CourseTwelfth International Summer School on Advanced Computer Architecture and Compilation for High-Performance and Embedded Systems
LyhennettäACACES 2016
MaaItalia
KaupunkiFiuggi
Ajanjakso10/07/1616/07/16
www-osoite

Tiivistelmä

Within a few years mobile virtual reality and augmented reality might have a huge impact on people’s lives. These technologies are very dependent on computer graphics and so the field will seemajorchangesduringthenextdecade.Currentlyrenderingfortheseapplicationsisdonewith conventional rasterization algorithms. However, ray tracing is an interesting option for mobile platforms due to their System on a Chip hardware designs. On the other hand, virtual reality could use scenes and screen set ups that allow new interesting ray tracing optimizations. This poster combines two worlds of mobile ray tracing and virtual reality. The objective is to increase image quality and save power. With the techniques that virtual reality enables, leaps in image quality could be achieved