Kallio KP, Mäyrä F, Kaipainen K.
At least nine ways to play: Approaching gamer mentalities.
GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA. 2011 heinä;6(4):327-353.
https://doi.org/10.1177/1555412010391089 Evreinova TV, Evreinov G, Raisamo R.
Integrating discrete events and continuous head movements for video-based interaction techniques.
Behaviour and Information Technology. 2011 marras;30(6):739-746.
https://doi.org/10.1080/01449290903353013 Pyysalo LM, Niskakangas TT, Keski-Nisula LH, Kähärä VJ, Öhman JE.
Long term outcome after subarachnoid haemorrhage of unknown aetiology.
JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2011 marras;82(11):1264-1266.
https://doi.org/10.1136/jnnp.2010.239335 Iverson GL, Hakulinen U, Wäljas M, Dastidar P, Lange RT, Soimakallio S et al.
To exclude or not to exclude: White matter hyperintensities in diffusion tensor imaging research.
BRAIN INJURY. 2011 joulu;25(13-14):1325-1332.
https://doi.org/10.3109/02699052.2011.608409 Wäljas M, Iverson GL, Hartikainen KM, Liimatainen S, Dastidar P, Soimakallio S et al.
Reliability, validity and clinical usefulness of the BNI fatigue scale in mild traumatic brain injury.
BRAIN INJURY. 2012 heinä;26(7-8):972-978.
https://doi.org/10.3109/02699052.2012.660511 Pyysalo L, Luostarinen T, Keski-Nisula L, Öhman J.
Long-term excess mortality of patients with treated and untreated unruptured intracranial aneurysms.
JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2013;84(8):888-892.
https://doi.org/10.1136/jnnp-2012-303073 Sibolt G, Curtze S, Melkas S, Putaala J, Pohjasvaara T, Kaste M et al.
Poststroke dementia is associated with recurrent ischaemic stroke.
JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2013;84(7):722-726.
https://doi.org/10.1136/jnnp-2012-304084 Pyysalo MJ, Pyysalo LM, Pessi T, Karhunen PJ, Öhman JE.
The connection between ruptured cerebral aneurysms and odontogenic bacteria.
JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2013;84(11):1214-1218.
https://doi.org/10.1136/jnnp-2012-304635 Ilves M, Surakka V.
Subjective responses to synthesised speech with lexical emotional content: The effect of the naturalness of the synthetic voice.
Behaviour and Information Technology. 2013 helmi 1;32(2):117-131.
https://doi.org/10.1080/0144929X.2012.702285 Pirkkalainen H, Pawlowski JM.
Global social knowledge management - Understanding barriers for global workers utilizing social software.
Computers in Human Behavior. 2014 tammi;30:637-647.
https://doi.org/10.1016/j.chb.2013.07.041 Silverberg ND, Luoto TM, Öhman J, Iverson GL.
Assessment of mild traumatic brain injury with the King-Devick Test® in an emergency department sample.
BRAIN INJURY. 2014 marras 1;28(12):1590-1593.
https://doi.org/10.3109/02699052.2014.943287 Luoto TM, Iverson GL, Losoi H, Wäljas M, Tenovuo O, Kataja A et al.
Clinical correlates of retrograde amnesia in mild traumatic brain injury.
BRAIN INJURY. 2015 touko 1;29(5):565-572.
https://doi.org/10.3109/02699052.2014.1002421 Partala T, Saari T.
Understanding the most influential user experiences in successful and unsuccessful technology adoptions.
Computers in Human Behavior. 2015 heinä 25;53:381-395.
https://doi.org/10.1016/j.chb.2015.07.012 Soini T, Pietarinen J, Toom A, Pyhältö K.
What contributes to first-year student teachers sense of professional agency in the classroom? TEACHERS AND TEACHING: THEORY AND PRACTICE. 2015 elo 18;21(6):641-659.
https://doi.org/10.1080/13540602.2015.1044326 Hamari J, Koivisto J.
"Working out for likes": An empirical study on social influence in exercise gamification.
Computers in Human Behavior. 2015 syys 1;50:333-347.
https://doi.org/10.1016/j.chb.2015.04.018 Kaasinen E, Roto V, Hakulinen J, Heimonen T, Jokinen JPP, Karvonen H et al.
Defining user experience goals to guide the design of industrial systems.
Behaviour and Information Technology. 2015 loka 3;34(10):976-991.
https://doi.org/10.1080/0144929X.2015.1035335 Pyhalto K, Pietarinen J, Soini T.
Teachers professional agency and learning-from adaption to active modification in the teacher community.
TEACHERS AND TEACHING: THEORY AND PRACTICE. 2015 loka 3;21(7):811-830.
https://doi.org/10.1080/13540602.2014.995483 Sjöblom M, Törhönen M
, Hamari J, Macey J.
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch.
Computers in Human Behavior. 2017 elo 1;73:161-171.
https://doi.org/10.1016/j.chb.2017.03.036 Morschheuser B, Riar M
, Hamari J, Maedche A.
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.
Computers in Human Behavior. 2017 joulu 1;77:169-183.
https://doi.org/10.1016/j.chb.2017.08.026 Hilvert-Bruce Z, Neill JT, Sjöblom M
, Hamari J.
Social motivations of live-streaming viewer engagement on Twitch.
Computers in Human Behavior. 2018 helmi 14;84:58-67.
https://doi.org/10.1016/j.chb.2018.02.013 Bramsløw L
, Naithani G, Hafez A, Barker T, Pontoppidan NH
, Virtanen T.
Improving competing voices segregation for hearing impaired listeners using a low-latency deep neural network algorithm.
Journal of the Acoustical Society of America. 2018 heinä 1;144(1):172-185.
https://doi.org/10.1121/1.5045322 Kylliäinen M, Virjonen P, Hongisto V.
Optimized reference spectrum for rating the impact sound insulation of concrete floors.
Journal of the Acoustical Society of America. 2019;145(1):407-416.
https://doi.org/10.1121/1.5087553 Hella L
, Kuusisto A, Meier A, Virtema J.
Model checking and validity in propositional and modal inclusion logics.
JOURNAL OF LOGIC AND COMPUTATION. 2019 syys 1;29(5):605-630.
https://doi.org/10.1093/logcom/exz008 Räsänen O, Seshadri S, Lavechin M, Cristia A, Casillas M.
ALICE: An open-source tool for automatic measurement of phoneme, syllable, and word counts from child-centered daylong recordings.
BEHAVIOR RESEARCH METHODS. 2020.
https://doi.org/10.3758/s13428-020-01460-x Cristia A, Lavechin M, Scaff C, Soderstrom M, Rowland C
, Räsänen O et al.
A thorough evaluation of the Language Environment Analysis (LENA) system.
BEHAVIOR RESEARCH METHODS. 2020.
https://doi.org/10.3758/s13428-020-01393-5 Korkeila H
, Hamari J.
Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital.
Computers in Human Behavior. 2020;102:14-21.
https://doi.org/10.1016/j.chb.2019.07.036