A Barrier framework for open e-learning in public administrations
ALICE
An open-source tool for automatic measurement of phoneme, syllable, and word counts from child-centered daylong recordings
Assessing fraction knowledge by a digital game
Assessment of mild traumatic brain injury with the King-Devick Test® in an emergency department sample
A thorough evaluation of the Language Environment Analysis (LENA) system
At least nine ways to play
Approaching gamer mentalities
Avatar capital
The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital
Brownfield Process
A method for modular product family development aiming for product configuration
Clinical correlates of retrograde amnesia in mild traumatic brain injury
Content structure is king
An empirical study on gratifications, game genres and content type on Twitch
Defining user experience goals to guide the design of industrial systems
Demographic differences in perceived benefits from gamification
Do badges increase user activity? A field experiment on the effects of gamification
Does esports spectating influence game consumption?
Global social knowledge management - Understanding barriers for global workers utilizing social software
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
Human anterior thalamic nuclei are involved in emotion-attention interaction
Improving competing voices segregation for hearing impaired listeners using a low-latency deep neural network algorithm
Integrating discrete events and continuous head movements for video-based interaction techniques
Investigating relationships between video gaming, spectating esports, and gambling
Long-term excess mortality of patients with treated and untreated unruptured intracranial aneurysms
Long term outcome after subarachnoid haemorrhage of unknown aetiology
Measuring flow in gamification
Dispositional Flow Scale-2
Model checking and validity in propositional and modal inclusion logics
Optimized reference spectrum for rating the impact sound insulation of concrete floors
Poststroke dementia is associated with recurrent ischaemic stroke
Reliability, validity and clinical usefulness of the BNI fatigue scale in mild traumatic brain injury
Social motivations of live-streaming viewer engagement on Twitch
Subjective responses to synthesised speech with lexical emotional content
The effect of the naturalness of the synthetic voice
Teachers professional agency and learning-from adaption to active modification in the teacher community
The connection between ruptured cerebral aneurysms and odontogenic bacteria
To exclude or not to exclude
White matter hyperintensities in diffusion tensor imaging research
Understanding the most influential user experiences in successful and unsuccessful technology adoptions
What contributes to first-year student teachers sense of professional agency in the classroom?
Why do people buy virtual goods
A meta-analysis
"Working out for likes"
An empirical study on social influence in exercise gamification