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Macey J, Tyrväinen V, Pirkkalainen H, Hamari J. Does esports spectating influence game consumption? Behaviour and Information Technology. 2020. https://doi.org/10.1080/0144929X.2020.1797876

Cristia A, Lavechin M, Scaff C, Soderstrom M, Rowland C, Räsänen O et al. A thorough evaluation of the Language Environment Analysis (LENA) system. BEHAVIOR RESEARCH METHODS. 2020. https://doi.org/10.3758/s13428-020-01393-5

Räsänen O, Seshadri S, Lavechin M, Cristia A, Casillas M. ALICE: An open-source tool for automatic measurement of phoneme, syllable, and word counts from child-centered daylong recordings. BEHAVIOR RESEARCH METHODS. 2020. https://doi.org/10.3758/s13428-020-01460-x

Hella L, Kuusisto A, Meier A, Virtema J. Model checking and validity in propositional and modal inclusion logics. JOURNAL OF LOGIC AND COMPUTATION. 2019 syys 1;29(5):605-630. https://doi.org/10.1093/logcom/exz008

Kylliäinen M, Virjonen P, Hongisto V. Optimized reference spectrum for rating the impact sound insulation of concrete floors. Journal of the Acoustical Society of America. 2019;145(1):407-416. https://doi.org/10.1121/1.5087553

Bramsløw L, Naithani G, Hafez A, Barker T, Pontoppidan NH, Virtanen T. Improving competing voices segregation for hearing impaired listeners using a low-latency deep neural network algorithm. Journal of the Acoustical Society of America. 2018 heinä 1;144(1):172-185. https://doi.org/10.1121/1.5045322

Macey J, Hamari J. Investigating relationships between video gaming, spectating esports, and gambling. Computers in Human Behavior. 2018 maalis;80:344-353. https://doi.org/10.1016/j.chb.2017.11.027

Hilvert-Bruce Z, Neill JT, Sjöblom M, Hamari J. Social motivations of live-streaming viewer engagement on Twitch. Computers in Human Behavior. 2018 helmi 14;84:58-67. https://doi.org/10.1016/j.chb.2018.02.013

Morschheuser B, Riar M, Hamari J, Maedche A. How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game. Computers in Human Behavior. 2017 joulu 1;77:169-183. https://doi.org/10.1016/j.chb.2017.08.026

Sjöblom M, Törhönen M, Hamari J, Macey J. Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. Computers in Human Behavior. 2017 elo 1;73:161-171. https://doi.org/10.1016/j.chb.2017.03.036

Hamari J. Do badges increase user activity? A field experiment on the effects of gamification. Computers in Human Behavior. 2017 kesä 1;71:469-478. https://doi.org/10.1016/j.chb.2015.03.036

Ninaus M, Kiili K, McMullen J, Moeller K. Assessing fraction knowledge by a digital game. Computers in Human Behavior. 2017 touko 1;70:197-206. https://doi.org/10.1016/j.chb.2017.01.004

Pakkanen J, Juuti T, Lehtonen T. Brownfield Process: A method for modular product family development aiming for product configuration. DESIGN STUDIES. 2016;45B:210-241. https://doi.org/10.1016/j.destud.2016.04.004

Sun L, Peräkylä J, Polvivaara M, Öhman J, Peltola J, Lehtimäki K et al. Human anterior thalamic nuclei are involved in emotion-attention interaction. NEUROPSYCHOLOGIA. 2015 marras 1;78:88-94. https://doi.org/10.1016/j.neuropsychologia.2015.10.001

Kaasinen E, Roto V, Hakulinen J, Heimonen T, Jokinen JPP, Karvonen H et al. Defining user experience goals to guide the design of industrial systems. Behaviour and Information Technology. 2015 loka 3;34(10):976-991. https://doi.org/10.1080/0144929X.2015.1035335

Pyhalto K, Pietarinen J, Soini T. Teachers professional agency and learning-from adaption to active modification in the teacher community. TEACHERS AND TEACHING: THEORY AND PRACTICE. 2015 loka 3;21(7):811-830. https://doi.org/10.1080/13540602.2014.995483

Hamari J, Koivisto J. "Working out for likes": An empirical study on social influence in exercise gamification. Computers in Human Behavior. 2015 syys 1;50:333-347. https://doi.org/10.1016/j.chb.2015.04.018

Soini T, Pietarinen J, Toom A, Pyhältö K. What contributes to first-year student teachers sense of professional agency in the classroom? TEACHERS AND TEACHING: THEORY AND PRACTICE. 2015 elo 18;21(6):641-659. https://doi.org/10.1080/13540602.2015.1044326

Partala T, Saari T. Understanding the most influential user experiences in successful and unsuccessful technology adoptions. Computers in Human Behavior. 2015 heinä 25;53:381-395. https://doi.org/10.1016/j.chb.2015.07.012

Luoto TM, Iverson GL, Losoi H, Wäljas M, Tenovuo O, Kataja A et al. Clinical correlates of retrograde amnesia in mild traumatic brain injury. BRAIN INJURY. 2015 touko 1;29(5):565-572. https://doi.org/10.3109/02699052.2014.1002421

Stoffregen J, Pawlowski JM, Pirkkalainen H. A Barrier framework for open e-learning in public administrations. Computers in Human Behavior. 2015;51(B):674-684. https://doi.org/10.1016/j.chb.2014.12.024

Silverberg ND, Luoto TM, Öhman J, Iverson GL. Assessment of mild traumatic brain injury with the King-Devick Test® in an emergency department sample. BRAIN INJURY. 2014 marras 1;28(12):1590-1593. https://doi.org/10.3109/02699052.2014.943287

Pirkkalainen H, Pawlowski JM. Global social knowledge management - Understanding barriers for global workers utilizing social software. Computers in Human Behavior. 2014 tammi;30:637-647. https://doi.org/10.1016/j.chb.2013.07.041

Koivisto J, Hamari J. Demographic differences in perceived benefits from gamification. Computers in Human Behavior. 2014;35:179-188. https://doi.org/10.1016/j.chb.2014.03.007

Hamari J, Koivisto J. Measuring flow in gamification: Dispositional Flow Scale-2. Computers in Human Behavior. 2014;40:133-143. https://doi.org/10.1016/j.chb.2014.07.048

Pyysalo MJ, Pyysalo LM, Pessi T, Karhunen PJ, Öhman JE. The connection between ruptured cerebral aneurysms and odontogenic bacteria. JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2013;84(11):1214-1218. https://doi.org/10.1136/jnnp-2012-304635

Sibolt G, Curtze S, Melkas S, Putaala J, Pohjasvaara T, Kaste M et al. Poststroke dementia is associated with recurrent ischaemic stroke. JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2013;84(7):722-726. https://doi.org/10.1136/jnnp-2012-304084

Pyysalo L, Luostarinen T, Keski-Nisula L, Öhman J. Long-term excess mortality of patients with treated and untreated unruptured intracranial aneurysms. JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2013;84(8):888-892. https://doi.org/10.1136/jnnp-2012-303073

Wäljas M, Iverson GL, Hartikainen KM, Liimatainen S, Dastidar P, Soimakallio S et al. Reliability, validity and clinical usefulness of the BNI fatigue scale in mild traumatic brain injury. BRAIN INJURY. 2012 heinä;26(7-8):972-978. https://doi.org/10.3109/02699052.2012.660511

Iverson GL, Hakulinen U, Wäljas M, Dastidar P, Lange RT, Soimakallio S et al. To exclude or not to exclude: White matter hyperintensities in diffusion tensor imaging research. BRAIN INJURY. 2011 joulu;25(13-14):1325-1332. https://doi.org/10.3109/02699052.2011.608409

Evreinova TV, Evreinov G, Raisamo R. Integrating discrete events and continuous head movements for video-based interaction techniques. Behaviour and Information Technology. 2011 marras;30(6):739-746. https://doi.org/10.1080/01449290903353013

Pyysalo LM, Niskakangas TT, Keski-Nisula LH, Kähärä VJ, Öhman JE. Long term outcome after subarachnoid haemorrhage of unknown aetiology. JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY. 2011 marras;82(11):1264-1266. https://doi.org/10.1136/jnnp.2010.239335

Hamari J, Keronen L. Why do people buy virtual goods: A meta-analysis. Computers in Human Behavior. 2017 kesä 1;71:59-69. https://doi.org/10.1016/j.chb.2017.01.042

Ilves M, Surakka V. Subjective responses to synthesised speech with lexical emotional content: The effect of the naturalness of the synthetic voice. Behaviour and Information Technology. 2013 helmi 1;32(2):117-131. https://doi.org/10.1080/0144929X.2012.702285

Kallio KP, Mäyrä F, Kaipainen K. At least nine ways to play: Approaching gamer mentalities. GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA. 2011 heinä;6(4):327-353. https://doi.org/10.1177/1555412010391089