Klock, A. C. T., Gasparini, I., Pimenta, M. S., & Hamari, J. (2020). Tailored gamification: A review of literature. International Journal of Human Computer Studies, 144, [102495]. https://doi.org/10.1016/j.ijhcs.2020.102495

Legaki, N. Z., Xi, N., Hamari, J., Karpouzis, K., & Assimakopoulos, V. (2020). The effect of challenge-based gamification on learning: An experiment in the context of statistics education. International Journal of Human Computer Studies, 144, [102496]. https://doi.org/10.1016/j.ijhcs.2020.102496

Netzev, M., Angleraud, A., & Pieters, R. (2020). Soft robotic gripper with compliant cell stacks for industrial part handling. IEEE Robotics and Automation Letters, 5(4), 6821-6828. https://doi.org/10.1109/LRA.2020.3020546

Lemmetti, A., Viitanen, M., Mercat, A., & Vanne, J. (2020). Kvazaar 2.0: Fast and efficient open-source HEVC inter encoder. teoksessa MMSys 2020 - Proceedings of the 2020 Multimedia Systems Conference (Sivut 237-242). ACM. https://doi.org/10.1145/3339825.3394927

Tavakoli, H. R., Borji, A., Kannala, J., & Rahtu, E. (2020). Deep audio-visual saliency: Baseline model and data. teoksessa S. N. Spencer (Toimittaja), Proceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020 [3] ACM. https://doi.org/10.1145/3379156.3391337

Li, X., & Zhang, B. (2020). A preliminary network analysis on steam game tags: Another way of understanding game genres. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 29-30, 2020, Tampere, Finland (Sivut 65-73). ACM. https://doi.org/10.1145/3377290.3377300

Beheshtian, N., Kaipainen, K., Kähkönen, K., & Ahtinen, A. (2020). Color game: A collaborative social robotic game for icebreaking; Towards the design of robotic ambiences as part of smart building services. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere (Sivut 10-19). ACM. https://doi.org/10.1145/3377290.3377292

Korkeila, H., Koivisto, J., & Hamari, J. (2020). Demographic differences in accumulated types of capital in massively multiplayer online role-playing games. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere (Sivut 74-82). ACM. https://doi.org/10.1145/3377290.3377302

Jokiniemi, S., Myllärniemi, J., Poranen, T., & Vuorenmaa, M. (2020). Innovation challenges as a novel multidisciplinary learning platform. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere (Sivut 145-148). ACM. https://doi.org/10.1145/3377290.3377311

Bujic, M., & Hamari, J. (2020). Satisfaction and willingness to consume immersive journalism: Experiment of differences between VR, 360 video, and article. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere (Sivut 120-125). ACM. https://doi.org/10.1145/3377290.3377310

Niemelä, M., Ahtinen, A., & Turunen, M. (2020). Social human-robot interaction in the wild: A workshop proposal for academic mindtrek 2020. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere (Sivut 168-169). ACM. https://doi.org/10.1145/3377290.3377320

Chowdhury, A., Ahtinen, A., & Kaipainen, K. (2020). "The superhero of the university": Experience-driven design and field study of the university guidance robot. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere (Sivut 1-9). ACM. https://doi.org/10.1145/3377290.3377304

Korkeila, H., & Hamari, J. (2020). Avatar capital: The relationships between player orientation and their avatar's social, symbolic, economic and cultural capital. Computers in Human Behavior, 102, 14-21. https://doi.org/10.1016/j.chb.2019.07.036

Mehmood, A., He, H., Chen, X., Vianto, A., Vianto, V., Buruk, O. O., & Virkki, J. (2020). ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve. Advances in Human-Computer Interaction, 2020, [8854042]. https://doi.org/10.1155/2020/8854042

Jylhä, H., & Hamari, J. (2020). Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons. User Modeling and User-Adapted Interaction. https://doi.org/10.1007/s11257-020-09263-7

Macey, J., Tyrväinen, V., Pirkkalainen, H., & Hamari, J. (2020). Does esports spectating influence game consumption? Behaviour and Information Technology. https://doi.org/10.1080/0144929X.2020.1797876

Olshannikova, E., Olsson, T., Huhtamäki, J., Paasovaara, S., & Kärkkäinen, H. (2020). From Chance to Serendipity: Knowledge Workers' Experiences of Serendipitous Social Encounters. Advances in Human-Computer Interaction, 2020, [1827107]. https://doi.org/10.1155/2020/1827107

Lauri, M., Pajarinen, J., Peters, J., & Frintrop, S. (2020). Multi-sensor next-best-view planning as matroid-constrained submodular maximization. IEEE Robotics and Automation Letters, 5(4), 5323-5330. https://doi.org/10.1109/LRA.2020.3007445

Pajarinen, J., Arenz, O., Peters, J., & Neumann, G. (2020). Probabilistic approach to physical object disentangling. IEEE Robotics and Automation Letters, 5(4), 5510-5517. https://doi.org/10.1109/LRA.2020.3006789

Holm, J., Väänänen, K., & Battah, A. (2020). User experience of stereo and spatial audio in 360° live music videos. teoksessa AcademicMindtrek 2020 - Proceedings of the 23rd International Academic Mindtrek Conference: January 2020, Tampere (Sivut 134-141). ACM. https://doi.org/10.1145/3377290.3377291

Koivunen, S., Olsson, T., Olshannikova, E., & Lindberg, A. (2019). Understanding decision-making in recruitment: Opportunities and challenges for information technology. Proceedings of the ACM on Human-Computer Interaction, 3(GROUP), [242]. https://doi.org/10.1145/3361123

Burova, A., Kelling, C., Keskinen, T., Hakulinen, J., Kallioniemi, P., Väätäjä, H., & Turunen, M. (2019). Promoting local culture and enriching airport experiences through interactive storytelling. teoksessa G. Jacucci, F. Paterno, M. Rohs, & C. Santoro (Toimittajat), MUM 2019 - 18th International Conference on Mobile and Ubiquitous Multimedia, Proceedings [3365640] (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3365610.3365640

Jylhä, H., & Hamari, J. (2019). An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness. International Journal of Human Computer Studies, 130, 73-85. https://doi.org/10.1016/j.ijhcs.2019.04.004

De Oliveira, M. T., Michalas, A., Groot, A. E. D., Marquering, H. A., & Olabarriaga, S. D. (2019). Red Alert: Break-Glass Protocol to Access Encrypted Medical Records in the Cloud. teoksessa 2019 IEEE International Conference on E-Health Networking, Application and Services, HealthCom 2019 [9009598] IEEE. https://doi.org/10.1109/HealthCom46333.2019.9009598

Lu, C., Peltonen, J., & Nummenmaa, T. (2019). Game postmortems vs. developer Reddit AMAs: Computational analysis of developer communication. teoksessa F. Khosmood, J. Pirker, T. Apperley, & S. Deterding (Toimittajat), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 [22] ACM. https://doi.org/10.1145/3337722.3337727

Nummenmaa, T., & Kankainen, V. (2019). Social features in hybrid board game marketing material. teoksessa F. Khosmood, J. Pirker, T. Apperley, & S. Deterding (Toimittajat), Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 [67] ACM. https://doi.org/10.1145/3337722.3341864

Zare, M., Huova, M., Visa, A., & Launis, S. (2019). Real-time online drilling vibration analysis using data mining. teoksessa Proceedings of the 2019 2nd International Conference on Data Science and Information Technology, DSIT 2019 (Sivut 175-180). ACM. https://doi.org/10.1145/3352411.3352439

Kaipainen, K., Sairanen, E., & Lappalainen, P. (2019). Understanding engagement in web-based Acceptance and Commitment Therapy interventions for parental burnout: Usage, dose-response and user experiences. Julkaisun esittämispaikka: ACBS World Conference, Dublin, Irlanti.

Altonen, A., Viitanen, M., Räsänen, J., Mercat, A., & Vanne, J. (2019). Public and open HEVC encoding service in the cloud. teoksessa Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019 (Sivut 300-303). ACM. https://doi.org/10.1145/3304109.3323834

Mitchell, R., & Olsson, T. (2019). Facilitating the first move: Exploring inspirational design patterns for aiding initiation of social encounters. teoksessa H. Tellioglu, & F. Cech (Toimittajat), C&T 2019 - 9th International Conference on Communities and Technologies, Conference Proceedings (Sivut 283-294). ACM. https://doi.org/10.1145/3328320.3328396

Ellman, A., & Tiainen, T. (2019). Diffusion of innovation: Case of co-design of cabins in mobile work machine industry. Computers, 8(2), [39]. https://doi.org/10.3390/computers8020039

Ponomarenko, M., Miroshnichenko, O., Lukin, V., & Egiazarian, K. (2019). Additional lossless compression of JPEG images based on BPG. teoksessa Image Processing: Algorithms and Systems XVII (IS and T International Symposium on Electronic Imaging Science and Technology). https://doi.org/10.2352/ISSN.2470-1173.2019.11.IPAS-263

Ieremeiev, O., Lukin, V., Ponomarenko, N., & Egiazarian, K. (2019). Combined no-reference IQA metric and its performance analysis. teoksessa Image Processing: Algorithms and Systems XVII (IS and T International Symposium on Electronic Imaging Science and Technology). https://doi.org/10.2352/ISSN.2470-1173.2019.11.IPAS-260

Ponomarenko, M., Katkovnik, V., & Egiazarian, K. (2019). Phase masks optimization for broadband diffractive imaging. teoksessa Image Processing: Algorithms and Systems XVII (IS and T International Symposium on Electronic Imaging Science and Technology). https://doi.org/10.2352/ISSN.2470-1173.2019.11.IPAS-258

Akpinar, U., Sahin, E., Suominen, O., & Gotchev, A. (2019). Thin form-factor super multiview head-up display system. teoksessa Stereoscopic Displays and Applications XXX ( IS&T International Symposium on Electronic Imaging). https://doi.org/10.2352/ISSN.2470-1173.2019.3.SDA-631

Begishev, V. O., Sopin, E. S., Molchanov, D. A., Samouylov, A. K., Gaidamaka, Y. V., & Samouylov, K. E. (2019). Performance evaluation of bandwidth reservation for mmWave 5G NR systems. Informatsionno-Upravliaiushchie Sistemy, (5), 51-63. https://doi.org/10.31799/1684-8853-2019-5-51-63

Soltani, A., Lahti, J., Järvelä, K., Laurikka, J., Kuokkala, V. T., & Hokka, M. (2019). Characterization of the anisotropic deformation of the right ventricle during open heart surgery. COMPUTER METHODS IN BIOMECHANICS AND BIOMEDICAL ENGINEERING. https://doi.org/10.1080/10255842.2019.1703133

Tavella, F., Giaretta, A., Dooley-Cullinane, T. M., Conti, M., Coffey, L., & Balasubramaniam, S. (2019). DNA Molecular Storage System: Transferring Digitally Encoded Information through Bacterial Nanonetworks. IEEE Transactions on Emerging Topics in Computing . https://doi.org/10.1109/TETC.2019.2932685

Luoto, A. (2019). Log analysis of 360-degree video users via MQTT. teoksessa ICGDA 2019: Proceedings of the 2019 2nd International Conference on Geoinformatics and Data Analysis (Sivut 130-137). ACM. https://doi.org/10.1145/3318236.3318248

Rubio Hernandez, R., & Pérez-Guembe, E. (2019). Mille-Oeille: An architectural response to zoos’ obsolescence in post-anthropocentric times. Käsikirjoitus lähetetty julkaistavaksi. teoksessa M. Del Signore, & N. Diniz (Toimittajat), DATA & DESIGN: Methods of Computational Design Strategies Routledge.

Angleraud, A., Houbre, Q., & Pieters, R. (2019). Teaching semantics and skills for human-robot collaboration. Paladyn, 10(1), 318-329. https://doi.org/10.1515/pjbr-2019-0025

Hamari, J., Malik, A., Koski, J., & Johri, A. (2019). Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games? International Journal of Human-Computer Interaction, 35(9). https://doi.org/10.1080/10447318.2018.1497115

Suominen, A., & Jussila, J. (2018). Collaborative Writing and Knowledge Creation in a Social Media Online Community. teoksessa A. Visvizi, M. D. Lytras, & L. Daniela (Toimittajat), The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence (Emerald Studies in Higher Education, Innovation and Technology) (Sivut 95-109). Emerald Group Publishing Ltd..

Angleraud, A., Houbre, Q., Kyrki, V., & Pieters, R. (2018). Human-robot interactive learning architecture using ontologies and symbol manipulation. teoksessa RO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication: August 27-31, 2018, Nanjing, China. (Sivut 384-389). (IEEE RO-MAN). IEEE. https://doi.org/10.1109/ROMAN.2018.8525580

Varsaluoma, J., Väätäjä, H., Heimonen, T., Tiitinen, K., Hakulinen, J., Turunen, M., & Nieminen, H. (2018). Guidelines for development and evaluation of usage data analytics tools for human-machine interactions with industrial manufacturing systems. teoksessa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference (Sivut 172-181). ACM. https://doi.org/10.1145/3275116.3275138

Kelling, C., Karhu, J., Kauhanen, O., Turunen, M., Väätäjä, H., & Lindqvist, V. (2018). Implications of audio and narration in the user experience design of virtual reality. teoksessa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference (Sivut 258-261). ACM. https://doi.org/10.1145/3275116.3275153

Ratia, M., Myllärniemi, J., & Helander, N. (2018). Robotic process automation - Creating value by digitalizing work in the private healthcare? teoksessa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference (Sivut 222-227). ACM. https://doi.org/10.1145/3275116.3275129

Luoto, A. (2018). Systematic literature review on user logging in virtual reality. teoksessa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference (Sivut 110-117). ACM. https://doi.org/10.1145/3275116.3275123

Burova, A., Kelling, C., Hakulinen, J., Kallioniemi, P., Keskinen, T., Turunen, M., & Väätäjä, H. (2018). The Finnish you – An interactive storytelling application for an airport environment. teoksessa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference (Sivut 182-191). ACM. https://doi.org/10.1145/3275116.3275142

Salminen, K., Rantala, J., Isokoski, P., Lehtonen, M., Müller, P., Karjalainen, M., ... Surakka, V. (2018). Olfactory display prototype for presenting and sensing authentic and synthetic odors. teoksessa ICMI 2018 - Proceedings of the 2018 International Conference on Multimodal Interaction (Sivut 73-77). ACM. https://doi.org/10.1145/3242969.3242999

Mäkinen, J., Sahin, E., & Gotchev, A. (2018). Analysis of accommodation cues in holographic stereograms. teoksessa 2018 - 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2018 [8478586] IEEE. https://doi.org/10.1109/3DTV.2018.8478586

Akpinar, U., Sahin, E., & Gotchev, A. (2018). Viewing simulation of integral imaging display based on wave optics. teoksessa 2018 - 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2018 [8478568] IEEE. https://doi.org/10.1109/3DTV.2018.8478568

Obaid, M., Kaipainen, K., Ocnarescu, I., & Ahtinen, A. (2018). Designing for experiences with socially interactive robots. teoksessa NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (Sivut 948-951). ACM. https://doi.org/10.1145/3240167.3240257

Aspling, F., Juhlin, O., & Väätäjä, H. (2018). Understanding animals: A critical challenge in ACI. teoksessa NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (Sivut 148-160). ACM. https://doi.org/10.1145/3240167.3240226

Meriläinen, N., Pietilä, I., & Varsaluoma, J. (2018). Digital services and youth participation in processes of social change: World Café workshops in Finland. 1-30. Julkaisun esittämispaikka: European Consortium for Political Research General Conference, Hamburg, Saksa.

Sjöblom, M., Hassan, L., Macey, J., Törhönen, M., & Hamari, J. (2018). Liking the game: How can spectating motivations influence social media usage at live esports events? teoksessa Proceedings of the 9th International Conference on Social Media and Society, SMSociety 2018 (Sivut 160-167). ACM. https://doi.org/10.1145/3217804.3217908

Merilampi, S., Koivisto, A., & Virkki, J. (2018). Activation game for older adults - Development and initial user experiences. teoksessa 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018 (Sivut 1-5). IEEE. https://doi.org/10.1109/SeGAH.2018.8401351

Sabuncuoǧlu, A., Erkaya, M., Buruk, O. T., & Göksun, T. (2018). Code notes: Designing a low-cost tangible coding tool for/with children. teoksessa IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children (Sivut 644-649). ACM. https://doi.org/10.1145/3202185.3210791

Heikkinen, A., Pääkkönen, P., Viitanen, M., Vanne, J., Riikonen, T., & Bakanoglu, K. (2018). Fast and easy live video service setup using lightweight virtualization. teoksessa Proceedings of the 9th ACM Multimedia Systems Conference, MMSys 2018 (Sivut 487-489). ACM. https://doi.org/10.1145/3204949.3208112

Naik, D., Curcio, I. D. D., & Toukomaa, H. (2018). Optimized viewport dependent streaming of stereoscopic omnidirectional video. teoksessa Proceedings of the 23th ACM Workshop on Packet Video, PV 2018 (Sivut 37-42). ACM. https://doi.org/10.1145/3210424.3210437

Erkaya, M., Özcan, O., Beşevli, C., & Buruk, O. T. (2018). Investigating the effects of legacy bias: User elicited gestures from the end users perspective. teoksessa DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference (Sivut 277-281). ACM. https://doi.org/10.1145/3197391.3205449

Ylinen, M., & Pekkola, S. (2018). Looking for a five-legged sheep: Identifying enterprise architects' skills and competencies. teoksessa Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, DG.O 2018 [a58] ACM. https://doi.org/10.1145/3209281.3209353

Suzumori, K., Hyon, S. H., Semini, C., Mattila, J., & Kanda, T. (2018). Preface: Special Issue on ‘New Hydraulic Components for Tough Robots’. Advanced Robotics, 32(9). https://doi.org/10.1080/01691864.2018.1466427

Van Oosterhout, A., Alonso, M. B., & Jumisko-Pyykkö, S. (2018). Ripple thermostat: Affecting the emotional experience through interactive force feedback and shape change. teoksessa Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems [655] ACM. https://doi.org/10.1145/3173574.3174229

Jeyhani, V., Mahdiani, S., Viik, J., Oksala, N., & Vehkaoja, A. (2018). A novel technique for analysis of postural information with wearable devices. teoksessa 2018 IEEE 15th International Conference on Wearable and Implantable Body Sensor Networks, BSN 2018 (Sivut 30-33). IEEE. https://doi.org/10.1109/BSN.2018.8329651

Macey, J., & Hamari, J. (2018). Investigating relationships between video gaming, spectating esports, and gambling. Computers in Human Behavior, 80, 344-353. https://doi.org/10.1016/j.chb.2017.11.027

Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M., & Hamari, J. (2018). Social motivations of live-streaming viewer engagement on Twitch. Computers in Human Behavior, 84, 58-67. https://doi.org/10.1016/j.chb.2018.02.013

Lilja, K. K., & Palomäki, J. (2018). The use of advanced imaging technology in welfare technology solutions - Some ethical aspects. teoksessa 3DTV-CON 2017 - 3D True Vision v2: Research and Applications in Future 3D Media (Sivut 1-4). IEEE. https://doi.org/10.1109/3DTV.2017.8280396

Ghaznavi-Youvalari, R., Hannuksela, M. M., Aminlou, A., & Gabbouj, M. (2018). Viewport-dependent delivery schemes for stereoscopic panoramic video. teoksessa 3DTV-CON 2017 - 3D True Vision v2: Research and Applications in Future 3D Media (Sivut 1-4). IEEE. https://doi.org/10.1109/3DTV.2017.8280404

Ponomarenko, M., Gapon, N., Voronin, V., & Egiazarian, K. (2018). Blind estimation of white Gaussian noise variance in highly textured images. teoksessa Electronic Imaging: Image Processing: Algorithms and Systems XVI Society for Imaging Science and Technology. https://doi.org/10.2352/ISSN.2470-1173.2018.13.IPAS-382

Voronin, V., Semenishchev, E., Ponomarenko, M., & Agaian, S. (2018). Combined local and global image enhancement algorithm. teoksessa Electronic Imaging: Image Processing: Algorithms and Systems XVI Society for Imaging Science and Technology. https://doi.org/10.2352/ISSN.2470-1173.2018.13.IPAS-220

Miroshnichenko, O., Ponomarenko, M., Lukin, V., & Egiazarian, K. (2018). Compression of signs of DCT coefficients for additional lossless compression of JPEG images. teoksessa Electronic Imaging: Image Processing: Algorithms and Systems XVI Society for Imaging Science and Technology. https://doi.org/10.2352/ISSN.2470-1173.2018.13.IPAS-385

Sahin, E., Vagharshakyan, S., Bregovic, R., Lee, G., & Gotchev, A. (2018). Conversion of sparsely-captured light field into alias-free fullparallax multiview content. teoksessa Electronic Imaging: Stereoscopic Displays and Applications XXIX (Sivut 1441-1445). Society for Imaging Science and Technology. https://doi.org/10.2352/ISSN.2470-1173.2018.04.SDA-144

Battisti, F., Carli, M., De Paola, E., & Egiazarian, K. (2018). Deep p-Fibonacci scattering networks. teoksessa Electronic Imaging: Image Processing: Algorithms and Systems XVI Society for Imaging Science and Technology. https://doi.org/10.2352/ISSN.2470-1173.2018.13.IPAS-193

Roto, V., Clemmensen, T., Väätäjä, H., & Law, E. L. C. (2018). Designing interactive systems for work engagement. Human Technology, 14(2), 135-139. https://doi.org/10.17011/ht/urn.201808103814

Hamari, J., Hassan, L., & Dias, A. (2018). Gamification, quantified-self or social networking? Matching users’ goals with motivational technology. User Modeling and User-Adapted Interaction, 28(1), 35–74. https://doi.org/10.1007/s11257-018-9200-2

Ponomarenko, M., Katkovnik, V., & Egiazarian, K. (2018). Methods and tools for denoising of complex-valued images based on block-matching and high order singular value decomposition. teoksessa Electronic Imaging: Image Processing: Algorithms and Systems XVI Society for Imaging Science and Technology. https://doi.org/10.2352/ISSN.2470-1173.2018.13.IPAS-306

Rubio Hernandez, R., & Pérez-Guembe, E. (2018). Mille-Oeille: Environmental Zoo. teoksessa Time, Space, Existence (Sivut 410-413). GAA Foundation.

Ieremeiev, O., Lukin, V., Ponomarenko, N., & Egiazarian, K. (2018). Robust linearized combined metrics of image visual quality. teoksessa Electronic Imaging: Image Processing: Algorithms and Systems XVI Society for Imaging Science and Technology. https://doi.org/10.2352/ISSN.2470-1173.2018.13.IPAS-260

Roto, V., Clemmensen, T., Väätäjä, H., & Law, E. L. C. (Toimittajat) (2018). Special Issue on Designing Interactive Systems for Work Engagement. Human Technology, 14(2), 135–257.

Morschheuser, B., Riar, M., Hamari, J., & Maedche, A. (2017). How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game. Computers in Human Behavior, 77, 169-183. https://doi.org/10.1016/j.chb.2017.08.026

Bezzateev, S., Afanasyeva, A., Voloshina, N., & Ometov, A. (2017). Multi-factor authentication for wearables: Configuring system parameters with risk function. teoksessa Proceedings of the 2nd International Conference on Advanced Wireless Information, Data, and Communication Technologies, AWICT 2017 ACM. https://doi.org/10.1145/3231830.3231834

Curcio, I. D. D., Toukomaa, H., & Naik, D. (2017). Bandwidth reduction of omnidirectional viewport-dependent video streaming via subjective quality assessment. teoksessa AltMM 2017 - Proceedings of the 2nd International Workshop on Multimedia Alternate Realities, co-located with MM 2017 (Sivut 9-14). ACM. https://doi.org/10.1145/3132361.3132364

Morschheuser, B., Hamari, J., Koivisto, J., & Maedche, A. (2017). Gamified crowdsourcing: Conceptualization, literature review, and future agenda. International Journal of Human-Computer Studies, 106, 26-43. https://doi.org/10.1016/j.ijhcs.2017.04.005

Sjöblom, M., Törhönen, M., Hamari, J., & Macey, J. (2017). Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. Computers in Human Behavior, 73, 161-171. https://doi.org/10.1016/j.chb.2017.03.036

Desogus, C., Fadda, M., Murroni, M., Araniti, G., & Orsino, A. (2017). Mobility aware eMBMS management in urban 5G-oriented systems. teoksessa 2017 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2017 IEEE. https://doi.org/10.1109/BMSB.2017.7986140

Araniti, G., Orsino, A., Militano, L., Putrino, G., Andreev, S., Koucheryavy, Y., & Iera, A. (2017). Novel D2D-based relaying method for multicast services over 3GPP LTE-A systems. teoksessa 2017 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2017 IEEE. https://doi.org/10.1109/BMSB.2017.7986137

Orsino, A., Araniti, G., Scopelliti, P., Gudkova, I. A., Samouylov, K. E., & Iera, A. (2017). Optimal subgroup configuration for multicast services over 5G-satellite systems. teoksessa 2017 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2017 IEEE. https://doi.org/10.1109/BMSB.2017.7986134

Multisilta, J., Niemi, H., & Hamilton, E. (2017). Children designing videos: Tools, pedagogical models, and best practices for digital storytelling and media-making in the classroom. teoksessa IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children (Sivut 693-696). ACM. https://doi.org/10.1145/3078072.3091982

Mitchell, R., & Olsson, T. (2017). Barriers for bridging interpersonal gaps: Three inspirational design patterns for increasing collocated social interaction. teoksessa C&T 2017 - 8th International Conference on Communities and Technologies, Conference Proceedings (Sivut 2-10). ACM. https://doi.org/10.1145/3083671.3083697

Taibi, D., Lenarduzzi, V., Ahmad, M. O., & Liukkunen, K. (2017). Comparing communication effort within the scrum, scrum with Kanban, XP, and Banana development processes. teoksessa Proceedings of the 21st International Conference on Evaluation and Assessment in Software Engineering, EASE 2017 (Vuosikerta Part F128635, Sivut 258-263). Association for Computing Machinery. https://doi.org/10.1145/3084226.3084270

Taibi, D., Lenarduzzi, V., Diebold, P., & Lunesu, I. (2017). Operationalizing the experience factory for effort estimation in agile processes. teoksessa Proceedings of the 21st International Conference on Evaluation and Assessment in Software Engineering, EASE 2017 (Vuosikerta Part F128635, Sivut 31-40). Association for Computing Machinery. https://doi.org/10.1145/3084226.3084240

Hamari, J. (2017). Do badges increase user activity? A field experiment on the effects of gamification. Computers in Human Behavior, 71, 469-478. https://doi.org/10.1016/j.chb.2015.03.036

Hamari, J., & Keronen, L. (2017). Why do people buy virtual goods: A meta-analysis. Computers in Human Behavior, 71, 59-69. https://doi.org/10.1016/j.chb.2017.01.042

Taibi, D., Lenarduzzi, V., Pahl, C., & Janes, A. (2017). Microservices in agile software development: A workshop-based study into issues, advantages, and disadvantages. teoksessa Proceedings of the XP2017 Scientific Workshops, XP 2017 (Vuosikerta Part F129907). [a23] Association for Computing Machinery. https://doi.org/10.1145/3120459.3120483

Bahrudeen, M. N. M., Startceva, S., & Ribeiro, A. S. (2017). Effects of extrinsic noise are promoter kinetics dependent. teoksessa Proceedings of the 2017 9th International Conference on Bioinformatics and Biomedical Technology, ICBBT 2017 (Sivut 44-47). ACM. https://doi.org/10.1145/3093293.3093295

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017). Assessing fraction knowledge by a digital game. Computers in Human Behavior, 70, 197-206. https://doi.org/10.1016/j.chb.2017.01.004

Salo, K., Zinin, V., Bauters, M., & Mikkonen, T. (2017). Modular audio story platform for museums. teoksessa IUI 2017 - Companion of the 22nd International Conference on Intelligent User Interfaces (Sivut 113-116). ACM. https://doi.org/10.1145/3030024.3040975

Chaudhary, S., Berki, E., Nykänen, P., Zolotavkin, Y., Helenius, M., & Kela, J. (2017). Towards a conceptual framework for privacy protection in the use of interactive 360° video surveillance. teoksessa 2016 22nd International Conference on Virtual System & Multimedia (VSMM) IEEE. https://doi.org/10.1109/VSMM.2016.7863179

Egiazarian, K., Danielyan, A., Ponomarenkoa, N., Foia, A., Ieremeiev, O., & Lukin, V. (2017). BM3D-HVS: Content-Adaptive denoising for improved visual quality. teoksessa Image Processing: Algorithms and Systems XV (Sivut 48-55). (Electronic Imaging). https://doi.org/10.2352/ISSN.2470-1173.2017.13.DPMI-083

Kiili, K. (2017). From theories to game mechanics: Developing a game for training rational numbers. teoksessa Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 (Sivut 328-334). Academic Conferences and Publishing International Limited.

Ieremeiev, O., Lukin, V., Ponomarenko, N., & Egiazarian, K. (2017). Full-reference metrics multidistortional analysis. teoksessa Image Processing: Algorithms and Systems XV (Sivut 27-35). (Electronic Imaging). https://doi.org/10.2352/ISSN.2470-1173.2017.13.IPAS-202

Jalonen, H., & Jussila, J. (2016). The nexus between social media behaviour, negative consumer emotions and brand disloyalty. Julkaisun esittämispaikka: 12th European Conference on Management Leadership and Governance, Bucharest, Romania.

Jussila, J., Helander, N., Lehtonen, T., Kallio, J., & Sillanpää, V. (2016). Can e-government solutions enhance the work in municipalities?: empirical evidence from case lupapiste. teoksessa AcademicMindtrek '16: Proceedings of the 20th International Academic Mindtrek Conference: Oct. 17th-19th, 2016 (Sivut 20-25). ACM. https://doi.org/10.1145/2994310.2994357

Rakkolainen, I., Raisamo, R., Turk, M., Höllerer, T., & Palovuori, K. (2016). Casual immersive viewing with smartphones. teoksessa AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference (Sivut 449-452). ACM. https://doi.org/10.1145/2994310.2994314

Hokkanen, L., Xu, Y., & Väänänen, K. (2016). Focusing on user experience and business models in startups: Investigation of two-dimensional value creation. teoksessa AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference (Sivut 59-67). ACM. https://doi.org/10.1145/2994310.2994371

Hildén, E., Väätäjä, H., Roto, V., & Uusitalo, K. (2016). Participatory development of user experience design guidelines for a B2B company. teoksessa AcademicMindtrek '16 Proceedings of the 20th International Academic Mindtrek Conference (Sivut 49-58). ACM. https://doi.org/10.1145/2994310.2994355

Mattila, A-L., Ihantola, P., Kilamo, T., Luoto, A., Nurminen, M., & Väätäjä, H. (2016). Software visualization today - Systematic literature review. teoksessa AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference (Sivut 262-271). ACM. https://doi.org/10.1145/2994310.2994327

Jumisko-Pyykkö, S., Pesonen, E., & Väätäjä, H. (2016). Temporal dimensions of affect in user experience of digital news in the field. teoksessa AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference (Sivut 192-197). ACM. https://doi.org/10.1145/2994310.2994370

Vuori, V., & Jussila, J. (2016). The 5C categorization of social media tools. teoksessa Proceedings of the 20th International Academic Mindtrek Conference: Oct. 17th-19th, 2016, Tampere, Finland (Sivut 26-33). ACM. https://doi.org/10.1145/2994310.2994367

Viehrig, M., Tuukkanen, S., & Kallio, P. (2016). Challenges and capabilities of conductive polymeric materials for electromechanical stimulation of stem cells: A case study. teoksessa 2016 International Conference on Manipulation, Automation and Robotics at Small Scales, MARSS 2016 Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/MARSS.2016.7561744

Jokela, T., Rezaei, P. P., & Väänänen, K. (2016). Using elicitation studies to generate collocated interaction methods. teoksessa Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI 2016 (Sivut 1129-1133). ACM. https://doi.org/10.1145/2957265.2962654

Zare, A., Kovacs, P. T., Aminlou, A., Hannuksela, M. M., & Gotchev, A. (2016). Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles. teoksessa 2016 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2016 IEEE COMPUTER SOCIETY PRESS. https://doi.org/10.1109/3DTV.2016.7548965

Helin, P., Astola, P., Rao, B., & Tabus, I. (2016). Sparse modelling and predictive coding of subaperture images for lossless plenoptic image compression. teoksessa 2016 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2016 IEEE COMPUTER SOCIETY PRESS. https://doi.org/10.1109/3DTV.2016.7548953

Ahti, V., Hyrynsalmi, S., & Nevalainen, O. (2016). An evaluation framework for cross-platform mobile app development tools: A case analysis of adobe PhoneGap framework. teoksessa Computer Systems and Technologies 17th International Conference, CompSysTech 2016 - Proceedings (Vuosikerta 1164, Sivut 41-48). Association for Computing Machinery. https://doi.org/10.1145/2983468.2983484

Hosseinzadeh, S., Rauti, S., Laurén, S., Mäkelä, J. M., Holvitie, J., Hyrynsalmi, S., & Leppänen, V. (2016). A survey on aims and environments of diversification and obfuscation in software security. teoksessa Computer Systems and Technologies 17th International Conference, CompSysTech 2016 - Proceedings (Vuosikerta 1164, Sivut 113-120). Association for Computing Machinery. https://doi.org/10.1145/2983468.2983479

Venesvirta, H., Surakka, V., Gizatdinova, Y., Lylykangas, J., Špakov, O., Verho, J., ... Lekkala, J. (2016). Emotional Reactions to Point-Light Display Animations. Interacting with Computers, 28(4), 521-531. https://doi.org/10.1093/iwc/iwv028

Ruohonen, J., Hyrynsalmi, S., & Leppänen, V. (2016). Exploring the use of deprecated PHP releases in the wild internet: Still a LAMP issue? teoksessa 6th International Conference on Web Intelligence, Mining and Semantics, WIMS 2016 [26] Association for Computing Machinery. https://doi.org/10.1145/2912845.2912851

Partala, T., & Kujala, S. (2016). Exploring the role of ten universal values in using products and services. Interacting with Computers, 28(3), 311-331. https://doi.org/10.1093/iwc/iwv007

Ometov, A., Masek, P., Malina, L., Florea, R., Hosek, J., Andreev, S., ... Koucheryavy, Y. (2016). Feasibility characterization of cryptographic primitives for constrained (wearable) IoT devices. teoksessa IEEE International Conference on Pervasive Computing and Communication Workshops, PerCom Workshops 2016 IEEE. https://doi.org/10.1109/PERCOMW.2016.7457161

Helenius, M., Kettunen, P., & Frank, L. (2016). Learnings from the Finnish game industry. teoksessa Proceedings of the 10th Travelling Conference on Pattern Languages of Programs, VikingPLoP 2016 [a12] ACM. https://doi.org/10.1145/3022636.3022648

Rauhamäki, J. (2016). Patterns for safety system bus architecture. teoksessa Proceedings of the 10th Travelling Conference on Pattern Languages of Programs, VikingPLoP 2016 [a4] ACM. https://doi.org/10.1145/3022636.3022640

Leppänen, M., & Hokkanen, L. (2016). Patterns for subsidiaries as innovation tools. teoksessa Proceedings of the 10th Travelling Conference on Pattern Languages of Programs, VikingPLoP 2016 [a7] ACM. https://doi.org/10.1145/3022636.3022643

Jarusriboonchai, P., Malapaschas, A., Olsson, T., & Väänänen, K. (2016). Increasing collocated people's awareness of the mobile user's activities: A field trial of social displays. teoksessa CSCW '16 - Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (Sivut 1691-1702). ACM. https://doi.org/10.1145/2818048.2819990

Jarusriboonchai, P., Malapaschas, A., Olsson, T., & Väänänen, K. (2016). Social display...We can see what you are doing on your mobile device. teoksessa CSCW '16 Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (Sivut 53-56). ACM. https://doi.org/10.1145/2818052.2874323

Iosifidis, A., Tefas, A., & Pitas, I. (2016). Graph Embedded Extreme Learning Machine. IEEE Transactions on Cybernetics, 46(1), 311 - 324. https://doi.org/10.1109/TCYB.2015.2401973

Nummenmaa, T., Tyni, H., Kultima, A., Alha, K., & Holopainen, J. (2015). Need to touch, wonder of discovery, and social capital: Experiences with interactive playful seats. teoksessa ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings (Vuosikerta 16-19-November-2015). [10] Association for Computing Machinery. https://doi.org/10.1145/2832932.2832959

Jumisko-Pyykkö, S., Markopoulos, P., & Hannuksela, M. M. (2015). Who is moving - User or device? Experienced quality of mobile 3D video in vehicles. teoksessa ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings [13] ACM. https://doi.org/10.1145/2832932.2832948

Kaasinen, E., Roto, V., Hakulinen, J., Heimonen, T., Jokinen, J. P. P., Karvonen, H., ... Turunen, M. (2015). Defining user experience goals to guide the design of industrial systems. Behaviour and Information Technology, 34(10), 976-991. https://doi.org/10.1080/0144929X.2015.1035335

Aramo-Immonen, H., Jussila, J., & Huhtamäki, J. (2015). Exploring co-learning behavior of conference participants with visual network analysis of Twitter data. Computers in Human Behavior, 51(Part B), 1154–1162. https://doi.org/10.1016/j.chb.2015.02.033

Luhtala, M., Karvonen, T., Pylväs, J., Ala-Kokko, A., Magica, R., Takeda, Y., & Turunen, M. (2015). Antroposeeni - A mixed reality game. teoksessa ACADEMICMINDTREK 2015 - Proceedings of the 19th International Academic Mindtrek Conference (Sivut 211-213). Association for Computing Machinery, Inc. https://doi.org/10.1145/2818187.2818287

Nummenmaa, T., Kultima, A., Kankainen, V., Savolainen, S., Syvänen, A., Alha, K., & Mäyrä, F. (2015). OASIS deck of cards - House of colleagues: A playful. teoksessa ACADEMICMINDTREK 2015 - Proceedings of the 19th International Academic Mindtrek Conference (Sivut 2-9). Association for Computing Machinery, Inc. https://doi.org/10.1145/2818187.2818296

Hamari, J., & Koivisto, J. (2015). "Working out for likes": An empirical study on social influence in exercise gamification. Computers in Human Behavior, 50, 333-347. https://doi.org/10.1016/j.chb.2015.04.018

Nanavati, A. A., Rajput, N., Turunen, M., Knoche, H., & Rehm, M. (2015). Mobiscool: 1st workshop on mobile, social and culturally oriented learning. teoksessa MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (Sivut 1187-1190). Association for Computing Machinery, Inc. https://doi.org/10.1145/2786567.2795402

Nukarinen, T., Rantala, J., Farooq, A., & Raisamo, R. (2015). Delivering directional haptic cues through eyeglasses and a seat. teoksessa IEEE World Haptics Conference, WHC 2015 (Sivut 345-350). [7177736] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/WHC.2015.7177736

Spakov, O., Rantala, J., & Isokoski, P. (2015). Sequential and simultaneous tactile stimulation with multiple actuators on head, neck and back for gaze cuing. teoksessa IEEE World Haptics Conference, WHC 2015 (Sivut 333-338). [7177734] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/WHC.2015.7177734

Partala, T., & Saari, T. (2015). Understanding the most influential user experiences in successful and unsuccessful technology adoptions. Computers in Human Behavior, 53, 381-395. https://doi.org/10.1016/j.chb.2015.07.012

Leppänen, M., & Hokkanen, L. (2015). Four patterns for internal startups. teoksessa Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015 [a5] ACM. https://doi.org/10.1145/2855321.2855327

Hokkanen, L., & Leppänen, M. (2015). Three patterns for user involvement in startups. teoksessa Proceedings of the 20th European Conference on Pattern Languages of Programs, EuroPLoP 2015 [a51] ACM. https://doi.org/10.1145/2855321.2855373

Aytekin, C., Rezaeitabar, Y., Dogru, S., & Ulusoy, I. (2015). Railway fastener inspection by real-time machine vision. IEEE Transactions on Systems, Man, and Cybernetics: Systems, 45(7), 1101-1107. https://doi.org/10.1109/TSMC.2014.2388435

Rindell, K., Hyrynsalmi, S., & Leppänen, V. (2015). A comparison of security assurance support of agile software development methods. teoksessa Computer Systems and Technologies - 16th International Conference, CompSysTech 2015: Proceedings (Vuosikerta 1008, Sivut 61-68). Association for Computing Machinery. https://doi.org/10.1145/2812428.2812431

Akkil, D., Kangas, J., Rantala, J., Isokoski, P., Špakov, O., & Raisamo, R. (2015). Glance awareness and gaze interaction in smartwatches. teoksessa CHI 2015 - Extended Abstracts Publication of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings (Vuosikerta 18, Sivut 1271-1276). Association for Computing Machinery. https://doi.org/10.1145/2702613.2732816

Andolina, S., Klouche, K., Peltonen, J., Hoque, M., Ruotsalo, T., Cabral, D., ... Jacucci, G. (2015). Intentstreams: Smart parallel search streams for branching exploratory search. teoksessa IUI 2015 - Proceedings of the 20th ACM International Conference on Intelligent User Interfaces (Vuosikerta 2015-January, Sivut 300-305). Association for Computing Machinery. https://doi.org/10.1145/2678025.2701401

Aflaki, P., Hannuksela, M. M., & Gabbouj, M. (2015). Adaptive spatial resolution selection for stereoscopic video compression with MV-HEVC: A frequency based approach. teoksessa 2014 IEEE International Symposium on Multimedia, ISM 2014, 10-12 Dec. 2014, Taichung (Sivut 267-270). The Institute of Electrical and Electronics Engineers, Inc.. https://doi.org/10.1109/ISM.2014.11

Cricri, F., Mate, S., Curcio, I. D. D., & Gabbouj, M. (2015). Salient event detection in basketball mobile videos. teoksessa Proceedings - 2014 IEEE International Symposium on Multimedia, ISM 2014 (Sivut 63-70). [7032995] The Institute of Electrical and Electronics Engineers, Inc.. https://doi.org/10.1109/ISM.2014.67

Mademlis, I., Iosifidis, A., Tefas, A., Nikolaidis, N., & Pitas, I. (2015). Stereoscopic video description for human action recognition. teoksessa IEEE SSCI 2014 - 2014 IEEE Symposium Series on Computational Intelligence - CIMSIVP 2014: 2014 IEEE Symposium on Computational Intelligence for Multimedia, Signal and Vision Processing, Proceedings The Institute of Electrical and Electronics Engineers, Inc.. https://doi.org/10.1109/CIMSIVP.2014.7013263

Stoffregen, J., Pawlowski, J. M., & Pirkkalainen, H. (2015). A Barrier framework for open e-learning in public administrations. Computers in Human Behavior, 51(B), 674-684. https://doi.org/10.1016/j.chb.2014.12.024

Väätäjä, H., Heimonen, T., Tiitinen, K., Hakulinen, J., & Turunen, M. (2015). Benefits for supplier and customer with the help of logged usage data. teoksessa User Experience and Usability in Complex Systems - UXUS: FIMECC Publications Series No. 8, 2010-2015 (Sivut 110-112). (FIMECC Publication series; Vuosikerta 8).

Väätäjä, H. (2015). Characterizing Context of Use in Mobile Work. teoksessa Proceedings of Human Work Interaction Design HWID, IFIP TC 13.6 working group [14] University of West London.

AbuJarour, S., Pirkkalainen, H., Pawlowski, J., Bick, M., Bagucanskyte, M., Frankenberg, A., ... Volungeviciene, A. (2015). Design principles for collaboration platforms for open education. teoksessa CSEDU 2015 - 7th International Conference on Computer Supported Education, Proceedings (Vuosikerta 1, Sivut 349-359). SCITEPRESS.

Sharmin, S., Špakov, O., & Räihä, K. J. (2015). Dynamic text presentation in print interpreting - An eye movement study of reading behaviour. International Journal of Human-Computer Studies, 78, 17-30. https://doi.org/10.1016/j.ijhcs.2015.01.010

Varsaluoma, J., Väätäjä, H., Kaasinen, E., Karvonen, H., & Lu, Y. (2015). Getting started with the experience design process. teoksessa User Experience and Usability in Complex Systems - UXUS: FIMECC Publications Series No. 8, 2010-2015 (Sivut 125-127). (FIMECC Publication series; Vuosikerta 8).

Väätäjä, H., & Haggrén, J. (2015). Increasing user and customer understanding through rapid ethnography in emerging markets. teoksessa User Experience and Usability in Complex Systems - UXUS: FIMECC Publications Series No. 8, 2010-2015 (Sivut 99-101). (FIMECC Publication series; Vuosikerta 8).

Väätäjä, H. (2015). Perceived Impacts as User Experience Components in Mobile News Making with Smartphones. teoksessa J. Lumsden (Toimittaja), Emerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices (Sivut 218-238). IGI Global. https://doi.org/10.4018/978-1-4666-8583-3

Heinimäki, T. J., & Elomaa, T. (2015). Quality measures for improving technology trees. International Journal of Computer Games Technology, 2015, [975371]. https://doi.org/10.1155/2015/975371

Väätäjä, H., Heimonen, T., Tiitinen, K., Hakulinen, J., & Turunen, M. (2015). Supplier's Expectations on Usage Data Analytics of Complex Industrial Systems. teoksessa E. Huizingh, S. Conn, & I. Bitran (Toimittajat), ISPIM Innovation Summit 2015 International Society for Professional Innovation Management ISPIM.

Varsaluoma, J., Väätäjä, H., Kaasinen, E., Karvonen, H., & Lu, Y. (2015). The Fuzzy Front End of Experience Design: Eliciting and Communicating Experience Goals. teoksessa OzCHI '15 - Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (Sivut 324-332). ACM. https://doi.org/10.1145/2838739.2838761

Pesonen, E., Jumisko-Pyykkö, S., & Väätäjä, H. (2015). User Experience of Digital News: Two Semi-long Term Field Studies. teoksessa 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015) (Sivut 51-63 ). ACM. https://doi.org/10.1145/2836041.2836046

Heimonen, T., Tiitinen, K., Turunen, M., Keskinen, T., Väätäjä, H., Varsaluoma, J., ... Nieminen, H. (2015). UX sensors - Understanding the UX of complex systems through usage analysis. teoksessa User Experience and Usability in Complex Systems - UXUS: FIMECC Publications Series No. 8, 2010-2015 (Sivut 113-115). (FIMECC Publication series; Vuosikerta 8).

Lylykangas, J., Heikkinen, J., Surakka, V., Raisamo, R., Myllymaa, K., & Laitinen, A. (2015). Vibrotactile Stimulation as an Instructor for Mimicry-Based Physical Exercise. Advances in Human Computer Interaction, [953794]. https://doi.org/10.1155/2015/953794

Iosifidis, A., Tefas, A., & Pitas, I. (2014). Class-Specific Reference Discriminant Analysis With Application in Human Behavior Analysis. IEEE Transactions on Human-Machine Systems, 45(3), 315-326. https://doi.org/10.1109/THMS.2014.2379274

Keskinen, T., Hakulinen, J., Turunen, M., Heimonen, T., Sand, A., Paavilainen, J., ... Raisamo, R. (2014). Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio. Entertainment Computing, 5(4), 475-484. https://doi.org/10.1016/j.entcom.2014.08.009

Koski, K., Ukkonen, L., Sydanheimo, L., & Rahmat-Samii, Y. (2014). Embroidered ground plane implementation for wearable UHF RFID patch tag antennas. teoksessa 2014 USNC-URSI Radio Science Meeting (Joint with AP-S Symposium), USNC-URSI 2014 - Proceedings (Sivut 274). [6955657] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/USNC-URSI.2014.6955657

Kultima, A., Nummenmaa, T., Tyni, H., Alha, K., & Mayra, F. (2014). Goofy Mus, grumpy Mur and dirty Muf: Talking playful seats with personalities. teoksessa ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Workshops Proceedings (Vuosikerta 11-14-November-2014). [a9] Association for Computing Machinery. https://doi.org/10.1145/2693787.2693790

Mäkelä, V., Heimonen, T., Luhtala, M., & Turunen, M. (2014). Information wall: Evaluation of a gesture-controlled public display. teoksessa ACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings (Vuosikerta 2014-November, Sivut 228-231). Association for Computing Machinery. https://doi.org/10.1145/2677972.2677998

Sharma, S., Srivastava, S., Sorathia, K., Hakulinen, J., Heimonen, T., Turunen, M., & Rajput, N. (2014). Body-touching: An embodied interaction technique for health information systems in developing regions. teoksessa MINDTREK 2014 - Proceedings of the 18th International Academic MindTrek Conference: "Media Business, Management, Content and Services" (Sivut 49-56). Association for Computing Machinery, Inc. https://doi.org/10.1145/2676467.2676514

Luhtala, M., Heimonen, T., Mäkelä, V., Keskinen, T., Turunen, M., & Saarinen, S. (2014). DYNAMO sound engine - Exploring the aesthetics of dynamic sound interactions. teoksessa MINDTREK 2014 - Proceedings of the 18th International Academic MindTrek Conference: "Media Business, Management, Content and Services" (Sivut 159-166). Association for Computing Machinery, Inc. https://doi.org/10.1145/2676467.2676522

Franssila, H., Okkonen, J., & Savolainen, R. (2014). Email intensity, productivity and control in the knowledge worker's performance on the desktop. teoksessa MINDTREK 2014 - Proceedings of the 18th International Academic MindTrek Conference: "Media Business, Management, Content and Services" (Sivut 19-22). Association for Computing Machinery, Inc. https://doi.org/10.1145/2676467.2676513

Salmela, J. M., Thanisch, P., Sotamaa, O., & Niemi, T. (2014). Games and energy: Profiling power usage during play. teoksessa MINDTREK 2014 - Proceedings of the 18th International Academic MindTrek Conference: "Media Business, Management, Content and Services" (Sivut 192-199). Association for Computing Machinery, Inc. https://doi.org/10.1145/2676467.2676488

Nummenmaa, T., Kultima, A., Tyni, H., & Alha, K. (2014). MurMur Moderators, the talking playful seats. teoksessa MINDTREK 2014 - Proceedings of the 18th International Academic MindTrek Conference: "Media Business, Management, Content and Services" (Sivut 231-237). Association for Computing Machinery, Inc. https://doi.org/10.1145/2676467.2676505

Nukarinen, T., Raisamo, R., Farooq, A., Evreinov, G., & Surakka, V. (2014). Effects of directional haptic and non-speech audio cues in a cognitively demanding navigation task. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 61-64). Association for Computing Machinery, Inc. https://doi.org/10.1145/2639189.2639231

Käki, K., Špakov, O., Majaranta, P., & Kangas, J. (2014). Effects of haptic feedback on gaze based auto scrolling. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 947-950). Association for Computing Machinery, Inc. https://doi.org/10.1145/2639189.2670247

Räihä, K. J., & Sharmin, S. (2014). Gaze-contingent scrolling and reading patterns. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 65-68). Association for Computing Machinery, Inc. https://doi.org/10.1145/2639189.2639242

Pirhonen, A., Parviainen, J., Tuuri, K., Turunen, M., & Heimonen, T. (2014). Human-technology choreographies: Re-thinking body, movement and space in interaction design. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 841-844). Association for Computing Machinery, Inc. https://doi.org/10.1145/2639189.2654843

Övermark, R., Isokoski, P., & Ovaska, S. (2014). Seniors and text messaging on mobile touchscreen phones. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 967-970). Association for Computing Machinery, Inc. https://doi.org/10.1145/2639189.2670252

Kaasinen, E., Väätäjä, H., Karvonen, H., & Lu, Y. (2014). The fuzzy front end of experience design. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 797-800). (Nordic conference on human-computer interaction). New York, NY: ACM. https://doi.org/10.1145/2639189.2654829

Kangas, J., Akkil, D., Rantala, J., Isokoski, P., Majaranta, P., & Raisamo, R. (2014). Using gaze gestures with haptic feedback on glasses. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 1047-1050). Association for Computing Machinery, Inc. https://doi.org/10.1145/2639189.2670272

Raitoharju, J., Zhang, H., Ozan, E. C., Waris, M. A., Faisal, M., Cao, G., ... Gabbouj, M. (2014). Tut MUVIS image retrieval system proposal for MSR-Bing challenge 2014. teoksessa IEEE International Conference on Multimedia and Expo, ICME 2014, Chengdu, China, July 14-18, 2014 (Sivut 1-6). Piscataway: Institute of Electrical and Electronics Engineers IEEE. https://doi.org/10.1109/ICMEW.2014.6890600

Eloranta, V-P. (2014). Patterns for controlling chaos in a startup. teoksessa VikingPLoP 2014 Proceedings of the 8th Nordic Conference on Pattern Languages of Programs (Vuosikerta 2014-April, Sivut 1-8). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/2676680.2676682

Leppänen, M. (2014). Two patterns for minimizing human resources in a startup. teoksessa VikingPLoP 2014 Proceedings of the 8th Nordic Conference on Pattern Languages of Programs (VikingPLoP) [4] ACM. https://doi.org/10.1145/2676680.2676686

Pirkkalainen, H., & Pawlowski, J. M. (2014). Global social knowledge management - Understanding barriers for global workers utilizing social software. Computers in Human Behavior, 30, 637-647. https://doi.org/10.1016/j.chb.2013.07.041

Siirtola, H. (2014). Bars, pies, doughnuts & tables - Visualization of proportions. teoksessa Proceedings of the 28th International BCS Human Computer Interaction Conference: Sand, Sea and Sky - Holiday HCI, HCI 2014 (Sivut 241-245). BCS Learning and Development Ltd.. https://doi.org/10.14236/ewic/hci2014.30

Kekäläinen, J., Arvola, P., & Kumpulainen, S. (2014). Browsing patterns in retrieved documents. teoksessa Proceedings of the 5th Information Interaction in Context Symposium, IIiX 2014 (Sivut 299-302). Association for Computing Machinery. https://doi.org/10.1145/2637002.2637047

Mouaffo, A., Taibi, D., & Jamboti, K. (2014). Controlled experiments comparing fault-tree-based safety analysis techniques. teoksessa 18th International Conference on Evaluation and Assessment in Software Engineering, EASE 2014 [a46] Association for Computing Machinery (ACM). https://doi.org/10.1145/2601248.2601255

Koivisto, J., & Hamari, J. (2014). Demographic differences in perceived benefits from gamification. Computers in Human Behavior, 35, 179-188. https://doi.org/10.1016/j.chb.2014.03.007

Kangas, J., Akkil, D., Rantala, J., Isokoski, P., Majaranta, P., & Raisamo, R. (2014). Gaze gestures and haptic feedback in mobile devices. teoksessa CHI 2014: One of a CHInd - Conference Proceedings, 32nd Annual ACM Conference on Human Factors in Computing Systems (Sivut 435-438). Association for Computing Machinery. https://doi.org/10.1145/2556288.2557040

Rantala, J., Isokoski, P., Kangas, J., Raisamo, R., & Akkil, D. (2014). Glasses with haptic feedback of gaze gestures. teoksessa CHI EA 2014: One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems (Sivut 1597-1602). Association for Computing Machinery. https://doi.org/10.1145/2559206.2581163

Kangas, J., Rantala, J., Majaranta, P., Isokoski, P., & Raisamo, R. (2014). Haptic feedback to gaze events. teoksessa Proceedings of the Symposium on Eye Tracking Research and Applications, ETRA 2014 (Sivut 11-18). Association for Computing Machinery. https://doi.org/10.1145/2578153.2578154

Ilves, M., Gizatdinova, Y., Surakka, V., & Vankka, E. (2014). Head movement and facial expressions as game input. Entertainment Computing, 5(3), 147-156. https://doi.org/10.1016/j.entcom.2014.04.005

Ruotsalo, T., Peltonen, J., Eugster, M. J. A., Glowacka, D., Reijonen, A., Jacucci, G., ... Kaski, S. (2014). IntentRadar: Search user interface that anticipates user's search intents. teoksessa CHI EA 2014: One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems (Sivut 455-458). Association for Computing Machinery. https://doi.org/10.1145/2559206.2574807

Olsson, T. (2014). Layers of user expectations of future technologies: An early framework. teoksessa CHI EA 2014: One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems (Sivut 1957-1962). Association for Computing Machinery. https://doi.org/10.1145/2559206.2581225

Špakov, O., Isokoski, P., & Majaranta, P. (2014). Look and lean: Accurate head-assisted eye pointing. teoksessa Proceedings of the Symposium on Eye Tracking Research and Applications, ETRA 2014 (Sivut 35-42). Association for Computing Machinery. https://doi.org/10.1145/2578153.2578157

Hamari, J., & Koivisto, J. (2014). Measuring flow in gamification: Dispositional Flow Scale-2. Computers in Human Behavior, 40, 133-143. https://doi.org/10.1016/j.chb.2014.07.048

Jarusriboonchai, P., Olsson, T., Ojala, J., & Väänänen-Vainio-Mattila, K. (2014). Opportunities and Challenges of Mobile Applications as "Tickets-to-Talk": A Scenario-Based User Study. teoksessa Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, MUM2014, November 25-28, 2014, Melbourne, Australia (Sivut 89-97). (International conference on mobile and ubiquitous multimedia). New York, NY: ACM. https://doi.org/10.1145/2677972.2677993

Rantala, J., & Raisamo, R. (2014). Preferences for touch gestures in audio-tactile communication. teoksessa IEEE Haptics Symposium 2014, HAPTICS 2014 - Proceedings (Sivut 247-250). [6775462] IEEE COMPUTER SOCIETY PRESS. https://doi.org/10.1109/HAPTICS.2014.6775462

Špakov, O., & Gizatdinova, Y. (2014). Real-time hidden gaze point correction. teoksessa Proceedings of the Symposium on Eye Tracking Research and Applications, ETRA 2014 (Sivut 291-294). Association for Computing Machinery. https://doi.org/10.1145/2578153.2578200

Clawson, J., Isokoski, P., Brewster, S., Oulasvirta, A., Dunlop, M., Vertanen, K., ... Waller, A. (2014). The usability of text entry systems now and in the future. teoksessa CHI EA 2014: One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems (Sivut 1139-1142). Association for Computing Machinery. https://doi.org/10.1145/2559206.2559217

Oulasvirta, A., Suomalainen, T., Hamari, J., Lampinen, A., & Karvonen, K. (2014). Transparency of intentions decreases privacy concerns in ubiquitous surveillance. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 17(10). https://doi.org/10.1089/cyber.2013.0585

Akkil, D., Isokoski, P., Kangas, J., Rantala, J., & Raisamo, R. (2014). TraQuMe: A tool for measuring the gaze tracking quality. teoksessa Proceedings of the Symposium on Eye Tracking Research and Applications, ETRA 2014 (Sivut 327-330). Association for Computing Machinery. https://doi.org/10.1145/2578153.2578192

Raisamo, J., Raisamo, R., & Surakka, V. (2013). Comparison of Saltation, Amplitude Modulation, and a Hybrid Method of Vibrotactile Stimulation. IEEE Transactions on Haptics, 6(4), 517-521. [6517847]. https://doi.org/10.1109/TOH.2013.25

Evreinova, T. V., Evreinov, G., & Raisamo, R. (2013). An evaluation of the virtual curvature with the StickGrip haptic device: A case study. Universal Access in the Information Society, 12(2), 161-173. https://doi.org/10.1007/s10209-012-0273-0

Ilves, M., & Surakka, V. (2013). Subjective responses to synthesised speech with lexical emotional content: The effect of the naturalness of the synthetic voice. Behaviour and Information Technology, 32(2), 117-131. https://doi.org/10.1080/0144929X.2012.702285

Luhtala, M., Turunen, M., Hakulinen, J., & Keskinen, T. (2013). 'Aie-studio' - A pragmatist aesthetic approach for procedural sound design. teoksessa Proceedings of the 8th Audio Mostly: A Conference on Interaction with Sound, AM 2013 - In Cooperation with ACM SIGCHI [7] Association for Computing Machinery. https://doi.org/10.1145/2544114.2544124

Kallioniemi, P., Hakulinen, J., Keskinen, T., Turunen, M., Heimonen, T., Pihkala-Posti, L., ... Raisamo, R. (2013). Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments. teoksessa Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013 [a33] https://doi.org/10.1145/2541831.2541849

Keskinen, T., Hakulinen, J., Heimonen, T., Turunen, M., Sharma, S., Miettinen, T., & Luhtala, M. (2013). Evaluating the experiential user experience of public display applications in the wild. teoksessa Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013 [a7] https://doi.org/10.1145/2541831.2541840

Cui, Y., Kangas, J., Holm, J., & Grassel, G. (2013). Front-camera video recordings as emotion responses to mobile photos shared within close-knit groups. teoksessa CHI 2013: Changing Perspectives, Conference Proceedings - The 31st Annual CHI Conference on Human Factors in Computing Systems (Sivut 981-990) https://doi.org/10.1145/2470654.2466125

Fuccella, V., Isokoski, P., & Martin, B. (2013). Gestures and widgets: Performance in text editing on multi-touch capable mobile devices. teoksessa CHI 2013: Changing Perspectives, Conference Proceedings - The 31st Annual CHI Conference on Human Factors in Computing Systems (Sivut 2785-2794) https://doi.org/10.1145/2470654.2481385

Ihantola, P., Helminen, J., & Karavirta, V. (2013). How to study programming on mobile touch devices - Interactive Python code exercises. teoksessa Proceedings - 13th Koli Calling International Conference on Computing Education Research, Koli Calling 2013 (Sivut 51-58) https://doi.org/10.1145/2526968.2526974

Heikkilä, R., Malaska, M., Törmänen, P., & Keyack, C. (2013). Integration of BIM and automation in high-rise building construction. teoksessa ISARC 2013 - 30th International Symposium on Automation and Robotics in Construction and Mining, Held in Conjunction with the 23rd World Mining Congress (Sivut 1171-1176)

Sand, A., & Rakkolainen, I. (2013). Mixed reality with multimodal head-mounted pico projector. teoksessa Proceedings of the Virtual Reality International Conference on Laval Virtual, VRIC 2013 [14] https://doi.org/10.1145/2466816.2466831

Keskinen, T., Melto, A., Hakulinen, J., Turunen, M., Saarinen, S., Pallos, T., ... Salanterä, S. (2013). Mobile dictation for healthcare professionals. teoksessa Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013 [a41] https://doi.org/10.1145/2541831.2541880

Peltonen, J., & Lin, Z. (2013). Multiplicative update for fast optimization of information retrieval based neighbor embedding. teoksessa 2013 IEEE International Workshop on Machine Learning for Signal Processing - Proceedings of MLSP 2013 [6661899] https://doi.org/10.1109/MLSP.2013.6661899

Sharmin, S., Špakov, O., & Räihä, K. J. (2013). Reading on-screen text with gaze-based auto-scrolling. teoksessa Proceedings of the 2013 Conference on Eye Tracking South Africa, ETSA 2013 (Sivut 24-31) https://doi.org/10.1145/2509315.2509319

Helminen, J., Ihantola, P., & Karavirta, V. (2013). Recording and analyzing in-browser programming sessions. teoksessa Proceedings - 13th Koli Calling International Conference on Computing Education Research, Koli Calling 2013 (Sivut 13-22) https://doi.org/10.1145/2526968.2526970

Yang, Z., Peltonen, J., & Kaski, S. (2013). Scalable optimization of neighbor embedding for visualization. teoksessa 30th International Conference on Machine Learning, ICML 2013 (PART 1 toim., Sivut 786-794). International Machine Learning Society (IMLS).

Heimonen, T., Turunen, M., Kangas, S., Pallos, T., Pekkala, P., Saarinen, S., ... Raisamo, R. (2013). Seek'N'Share: A platform for location-based collaborative mobile learning. teoksessa Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013 [a38] https://doi.org/10.1145/2541831.2541872

Nanavati, A. A., Rajput, N., Srivastava, S., Erkut, C., Jylhä, A., Rudnicky, A. I., ... Turunen, M. (2013). SiMPE: 8th workshop on speech and sound in mobile and pervasive environments. teoksessa MobileHCI 2013 - Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services (Sivut 626-629) https://doi.org/10.1145/2493190.2499471

Hamilton, E., & Multisilta, J. (2013). The innovations in learning and education SAVI. teoksessa Computer-Supported Collaborative Learning Conference, CSCL (Vuosikerta 2, Sivut 511-512)

Rantala, J., Salminen, K., Raisamo, R., & Surakka, V. (2013). Touch gestures in communicating emotional intention via vibrotactile stimulation. International Journal of Human-Computer Studies, 71(6), 679-690. https://doi.org/10.1016/j.ijhcs.2013.02.004

Evreinova, T. V., Evreinov, G., & Raisamo, R. (2013). Virtual sectioning and haptic exploration of volumetric shapes in the absence of visual feedback. Advances in Human Computer Interaction, 2013, [740324]. https://doi.org/10.1155/2013/740324

Scheibel, J. B., Pierson, C., Martin, B., Godard, N., Fuccella, V., & Isokoski, P. (2013). Virtual stick in caret positioning on touch screens. teoksessa IHM 2013 - Actes de la 25ieme Conference Francophone sur l'Interaction Homme-Machine (Sivut 107-114) https://doi.org/10.1145/2534903.2534918

Godard, N., Pecci, I., & Isokoski, P. (2013). WeSlide: Gestural text entry for elderly users of interactive television. teoksessa Proceedings of the 11th European Conference on Interactive TV and Video, EuroITV 2013 (Sivut 55-58) https://doi.org/10.1145/2465958.2465963

Keskinen, T., Heimonen, T., Turunen, M., Rajaniemi, J. P., & Kauppinen, S. (2012). SymbolChat: A flexible picture-based communication platform for users with intellectual disabilities. Interacting with Computers, 24(5), 374-386. https://doi.org/10.1016/j.intcom.2012.06.003

Kumpulainen, S., & Järvelin, K. (2012). Barriers to task-based information access in molecular medicine. JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY, 63(1), 86-97. https://doi.org/10.1002/asi.21672

Räihä, K. J., & Ovaska, S. (2012). An exploratory study of eye typing fundamentals: Dwell time, text entry rate, errors, and workload. teoksessa Conference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 (Sivut 3001-3010) https://doi.org/10.1145/2207676.2208711

Väätäjä, H., & Egglestone, P. (2012). Briefing news reporting with mobile assignments - Perceptions, needs and challenges. teoksessa Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work CSCW'12 Seattle, WA, USA, February 11-15, 2012 (Sivut 485-494). (ACM Conference on Computer Supported Cooperative Work). New York, NY: ACM. https://doi.org/10.1145/2145204.2145280

Špakov, O. (2012). Comparison of eye movement filters used in HCI. teoksessa Proceedings - ETRA 2012: Eye Tracking Research and Applications Symposium (Sivut 281-284) https://doi.org/10.1145/2168556.2168616

Gizatdinova, Y., Špakov, O., & Surakka, V. (2012). Comparison of video-based pointing and selection techniques for hands-free text entry. teoksessa Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2012 (Sivut 132-139) https://doi.org/10.1145/2254556.2254582

Martin, B., Isokoski, P., Karmann, G., & Rollinger, T. (2012). Continuous Edgewrite: Dictionary-based disambiguation instead of explicit segmentation by the user. teoksessa Proceedings of the Working Conference on Advanced Visual Interfaces, AVI 2012 (Sivut 357-364) https://doi.org/10.1145/2254556.2254625

Kristensson, P. O., Clawson, J., Dunlop, M., Isokoski, P., Roark, B., Vertanen, K., ... Wobbrock, J. (2012). Designing and evaluating text entry methods. teoksessa Extended Abstracts - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 (Sivut 2747-2750) https://doi.org/10.1145/2212776.2212711

Peltonen, J., & Georgatzis, K. (2012). Efficient optimization for data visualization as an information retrieval task. teoksessa 2012 IEEE International Workshop on Machine Learning for Signal Processing - Proceedings of MLSP 2012 [6349797] https://doi.org/10.1109/MLSP.2012.6349797

Hyrskykari, A., Istance, H., & Vickers, S. (2012). Gaze gestures or dwell-based interaction? teoksessa Proceedings - ETRA 2012: Eye Tracking Research and Applications Symposium (Sivut 229-232) https://doi.org/10.1145/2168556.2168602

Evreinova, T. V., Evreinov, G., & Raisamo, R. (2012). Haptic visualization of bathymetric data. teoksessa Haptics Symposium 2012, HAPTICS 2012 - Proceedings (Sivut 359-364). [6183815] https://doi.org/10.1109/HAPTIC.2012.6183815

Ilves, M., & Surakka, V. (2012). Heart rate responses to synthesized affective spoken words. Advances in Human Computer Interaction, 2012, [158487]. https://doi.org/10.1155/2012/158487

Väätäjä, H., Vainio, T., & Sirkkunen, E. (2012). Location-based crowdsourcing of hyperlocal news - Dimensions of participation preferences. teoksessa Proceedings of the 17th ACM international conference on Supporting group work, GROUP '12, October 28-31, 2012, Sanibel Island, FL, USA (Sivut 85-94). (ACM International Conference on Supporting Group Work). New York, NY: ACM. https://doi.org/10.1145/2389176.2389189

Kallioniemi, P., & Turunen, M. (2012). Model for landmark highlighting in mobile web services. teoksessa Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, MUM 2012 [25] https://doi.org/10.1145/2406367.2406398

Alam, M. H., Ha, J. W., & Lee, S. K. (2012). Novel approaches to crawling important pages early. Knowledge and Information Systems, 33(3), 707-734. https://doi.org/10.1007/s10115-012-0535-4

Nanavati, A. A., Rajput, N., Rudnicky, A. I., Turunen, M., Sandholm, T., Munteanu, C., & Penn, G. (2012). SiMPE: 7th Workshop on speech and sound in mobile and pervasive environments. teoksessa MobileHCI'12 - Companion Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services (Sivut 251-253) https://doi.org/10.1145/2371664.2371727

Heikkilä, H., & Räihä, K. J. (2012). Simple gaze gestures and the closure of the eyes as an interaction technique. teoksessa Proceedings - ETRA 2012: Eye Tracking Research and Applications Symposium (Sivut 147-154) https://doi.org/10.1145/2168556.2168579

Salminen, K., Surakka, V., Lylykangas, J., Rantala, J., Ahmaniemi, T., Raisamo, R., ... Kildal, J. (2012). Tactile modulation of emotional speech samples. Advances in Human Computer Interaction, 2012, [741304]. https://doi.org/10.1155/2012/741304

Istance, H., Vickers, S., & Hyrskykari, A. (2012). The validity of using non-representative users in gaze communication research. teoksessa Proceedings - ETRA 2012: Eye Tracking Research and Applications Symposium (Sivut 233-236) https://doi.org/10.1145/2168556.2168603

Halonen, A., Hyrynsalmi, S., Kimppa, K. K., Knuutila, T., Smed, J., & Hakonen, H. (2012). Towards usability heuristics for games utilizing speech recognition. teoksessa 4th Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2012 - 4th Asian Simulation Technology Conference, ASTEC 2012 (Sivut 51-55). EUROSIS.

Evreinova, T. V., Evreinov, G., & Raisamo, R. (2011). Integrating discrete events and continuous head movements for video-based interaction techniques. Behaviour and Information Technology, 30(6), 739-746. https://doi.org/10.1080/01449290903353013

Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., ... Cavazza, M. (2011). Interaction strategies for an affective conversational agent. Presence: Teleoperators and Virtual Environments, 20(5), 395-411. https://doi.org/10.1162/PRES_a_00063

Kallio, K. P., Mäyrä, F., & Kaipainen, K. (2011). At least nine ways to play: Approaching gamer mentalities. GAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA, 6(4), 327-353. https://doi.org/10.1177/1555412010391089

Turunen, M., Hakulinen, J., Ståhl, O., Gambäck, B., Hansen, P., Rodríguez Gancedo, M. C., ... Cavazza, M. (2011). Multimodal and mobile conversational Health and Fitness Companions. Computer Speech and Language, 25(2), 192-209. https://doi.org/10.1016/j.csl.2010.04.004

Wilks, Y., Catizone, R., Worgan, S., & Turunen, M. (2011). Some background on dialogue management and conversational speech for dialogue systems. Computer Speech and Language, 25(2), 128-139. https://doi.org/10.1016/j.csl.2010.03.001

Špakov, O. (2011). Comparison of gaze-to-objects mapping algorithms. teoksessa Proceedings of the 1st Conference on Novel Gaze-Controlled Applications, NGCA'11 [6] https://doi.org/10.1145/1983302.1983308

Lylykangas, J., Surakka, V., Salminen, K., Raisamo, J., Laitinen, P., Rönning, K., & Raisamo, R. (2011). Designing tactile feedback for piezo buttons. teoksessa CHI 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts (Sivut 3281-3284) https://doi.org/10.1145/1978942.1979428

Gizatdinova, Y., Surakka, V., Zhao, G., Mäkinen, E., & Raisamo, R. (2011). Facial expression classification based on local spatiotemporal edge and texture descriptors. teoksessa Selected Papers from the Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research - Digital Edition, MB'10 [21] https://doi.org/10.1145/1931344.1931365

Hamari, J., & Eranti, V. (2011). Framework for designing and evaluating game achievements. teoksessa Proceedings of DiGRA 2011 Conference: Think Design Play

Evreinova, T. V., Evreinov, G., & Raisamo, R. (2011). Interpretation of ambiguous images inspected by the StickGrip device. teoksessa Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011 (Sivut 209-216)

Turunen, M., Hella, J., Miettinen, T., Valkama, P., Hakulinen, J., & Raisamo, R. (2011). Multimodal multi-device program guide for smart conferences. teoksessa Mobile HCI 2011 - 13th International Conference on Human-Computer Interaction with Mobile Devices and Services (Sivut 679-682) https://doi.org/10.1145/2037373.2037483

Stenros, J., Holopainen, J., Waern, A., Montola, M., & Ollila, E. (2011). Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. teoksessa Proceedings of DiGRA 2011 Conference: Think Design Play

Toivonen, S., & Sotamaa, O. (2011). Of discs, boxes and cartridges: The material life of digital games. teoksessa Proceedings of DiGRA 2011 Conference: Think Design Play

Quinn, P., Cockburn, A., Räihä, K. J., & Delamarche, J. (2011). On the costs of multiple trajectory pointing methods. teoksessa CHI 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts (Sivut 859-862) https://doi.org/10.1145/1978942.1979067

Rantala, J., Myllymaa, K., Raisamo, R., Lylykangas, J., Surakka, V., Shull, P., & Cutkosky, M. (2011). Presenting spatial tactile messages with a hand-held device. teoksessa 2011 IEEE World Haptics Conference, WHC 2011 (Sivut 101-106). [5945469] https://doi.org/10.1109/WHC.2011.5945469

Hakonen, H., Hyrynsalmi, S., & Järvi, A. (2011). Reducing the number of unit tests with design by contract. teoksessa Computer Systems and Technologies - 12th International Conference, CompSysTech'11 - Proceedings (Vuosikerta 578, Sivut 161-166) https://doi.org/10.1145/2023607.2023635

Nanavati, A. A., Rajput, N., Rudnicky, A. I., Turunen, M., Kun, A. I., Paek, T., & Tashev, I. (2011). SiMPE: 6th Workshop on Speech in Mobile and Pervasive Environments. teoksessa Mobile HCI 2011 - 13th International Conference on Human-Computer Interaction with Mobile Devices and Services (Sivut 733-735) https://doi.org/10.1145/2037373.2037500

Holopainen, J., Lucero, A., Saarenpää, H., Nummenmaa, T., Ali, A. E., & Jokela, T. (2011). Social and privacy aspects of a system for collaborative public expression. teoksessa Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 [23] https://doi.org/10.1145/2071423.2071452

Hoggan, E., Trendafilov, D., Ahmaniemi, T., & Raisamo, R. (2011). Squeeze vs. tilt: A comparative study using continuous tactile feedback. teoksessa CHI EA 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts (Sivut 1309-1314) https://doi.org/10.1145/1979742.1979766

Stenros, J., & Montola, M. (2011). The making of Nordic larp: Documenting a tradition of ephemeral co-creative play. teoksessa Proceedings of DiGRA 2011 Conference: Think Design Play

Brewster, S., Jones, M., Murray-Smith, R., Nanavati, A. A., Rajput, N., Schmidt, A., & Turunen, M. (2011). We need to talk: Rediscovering audio for universal access (A panel). teoksessa Mobile HCI 2011 - 13th International Conference on Human-Computer Interaction with Mobile Devices and Services (Sivut 715-716) https://doi.org/10.1145/2037373.2037494

Oftadeh, R., Aref, M. M., & Taghirad, H. D. (2010). Explicit dynamics formulation of Stewart-Gough platform: A Newton-Euler approach. teoksessa IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings (Sivut 2772-2777). [5653157] https://doi.org/10.1109/IROS.2010.5653157

Oftadeh, R., Aref, M. M., & Taghirad, H. D. (2010). Forward kinematic analysis of a planar cable driven redundant parallel manipulator using force sensors. teoksessa IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings (Sivut 2295-2300). [5649471] https://doi.org/10.1109/IROS.2010.5649471

Kumpulainen, S., & Järvelin, K. (2010). Information interaction in molecular medicine: Integrated use of multiple channels. teoksessa IIiX 2010 - Proceedings of the 2010 Information Interaction in Context Symposium (Sivut 95-104) https://doi.org/10.1145/1840784.1840800

Acimovic, J. (2009). Neural networks, cell cultures and some older work on data analysis.. Julkaisun esittämispaikka: Okinawa Computational Neuroscience Course 2009, Japani.

Jokela, T., Väätäjä, H., & Koponen, T. (2009). Mobile Journalist Toolkit: A field study on producing news articles with a mobile device. teoksessa MindTrek 2009 - 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era (Sivut 45-52) https://doi.org/10.1145/1621841.1621851

Byrne, D., Doherty, A. R., Jones, G. J. F., Smeaton, A. F., Kumpulainen, S., & Järvelin, K. (2008). The SenseCam as a tool for task observation. teoksessa Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction, BCS HCI 2008 (Vuosikerta 2, Sivut 19-22). BRITISH COMPUTER SOCIETY.

Mamykina, L., Bardram, J. E., Korhonen, I., Mynatt, E., & Pratt, W. (2004). HCI and homecare: Connecting families and clinicians. teoksessa Conference on Human Factors in Computing Systems - Proceedings (Sivut 1715-1716) https://doi.org/10.1145/985921.986197