TUTCRIS - Tampereen teknillinen yliopisto

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Software architectures for implementing achievement badges - Practical experiences

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoProceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014
KustantajaIEEE COMPUTER SOCIETY PRESS
Sivut41-46
Sivumäärä6
ISBN (painettu)9781479935918
DOI - pysyväislinkit
TilaJulkaistu - 2014
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014 - Kuching, Sarawak, Malesia
Kesto: 11 huhtikuuta 201413 huhtikuuta 2014

Conference

Conference2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014
MaaMalesia
KaupunkiKuching, Sarawak
Ajanjakso11/04/1413/04/14

Tiivistelmä

There are multiple commercial and non-commercial products available to integrate gamification aspects to existing services. Some of these are platform dependent whilst others are more general purpose. Commercial systems come with some problems - for example, lack of control and privacy issues. To avoid these problems, we created two iterations of badge systems and tested both of them on large courses (ca. 300 students each). In this paper, we present these systems and evaluate their merits and flaws. Based on our experiences, we present design principles on how to implement badge systems to existing online learning environments.

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Tutkimusalat