TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

Spilling Hackathon Methodology to Industrial Fuzzy Front End Innovation

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoInnovation, the Name of the Game: Proceedings of the 2018 ISPIM Innovation Conference (Stockholm)
KustantajaLappeenranta University of Technology
Sivumäärä14
ISBN (painettu)978-952-335-219-3
TilaJulkaistu - 2018
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaISPIM Innovation Conference -
Kesto: 17 kesäkuuta 201820 kesäkuuta 2018

Julkaisusarja

NimiLUT Scientific and Expertise Publications
ISSN (painettu)2243-3376

Conference

ConferenceISPIM Innovation Conference
Ajanjakso17/06/1820/06/18

Tiivistelmä

y front end of innovation (FFEI) beyond IT-industry. Specifically,
it focuses on the process design and execution. This study is based on the idea that hackathons are a specific type of innovation contest, and therefore reports
its particular design variables of coopetition and pitching. The empirical study includes one case with intra-organizational hackathon pilot in a technology company in traditional industry context. This paper presents both the process description along with the participation motivation and management’s role, and describes the innovation outcomes. Additionally, it reveals the feedback received after the pilot. Presenting conclusions for both academics and industry, the paper clarifies the literature of hackathons as a type of a innovation contest method for yielding ideas in FFEI, and functional beyond IT-industry.

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