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The Finnish you – An interactive storytelling application for an airport environment

Tutkimustuotosvertaisarvioitu

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The Finnish you – An interactive storytelling application for an airport environment. / Burova, Alisa; Kelling, Chelsea; Hakulinen, Jaakko; Kallioniemi, Pekka; Keskinen, Tuuli; Turunen, Markku; Väätäjä, Heli.

Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, 2018. s. 182-191.

Tutkimustuotosvertaisarvioitu

Harvard

Burova, A, Kelling, C, Hakulinen, J, Kallioniemi, P, Keskinen, T, Turunen, M & Väätäjä, H 2018, The Finnish you – An interactive storytelling application for an airport environment. julkaisussa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, Sivut 182-191, Tampere, Suomi, 10/10/18. https://doi.org/10.1145/3275116.3275142

APA

Burova, A., Kelling, C., Hakulinen, J., Kallioniemi, P., Keskinen, T., Turunen, M., & Väätäjä, H. (2018). The Finnish you – An interactive storytelling application for an airport environment. teoksessa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference (Sivut 182-191). ACM. https://doi.org/10.1145/3275116.3275142

Vancouver

Burova A, Kelling C, Hakulinen J, Kallioniemi P, Keskinen T, Turunen M et al. The Finnish you – An interactive storytelling application for an airport environment. julkaisussa Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM. 2018. s. 182-191 https://doi.org/10.1145/3275116.3275142

Author

Burova, Alisa ; Kelling, Chelsea ; Hakulinen, Jaakko ; Kallioniemi, Pekka ; Keskinen, Tuuli ; Turunen, Markku ; Väätäjä, Heli. / The Finnish you – An interactive storytelling application for an airport environment. Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference. ACM, 2018. Sivut 182-191

Bibtex - Lataa

@inproceedings{d76751bb92954929901f0d4f507c10ab,
title = "The Finnish you – An interactive storytelling application for an airport environment",
abstract = "Traveling should be full of excitement and new experiences. However, a chaotic airport environment and constant waiting often halt these pleasurable feelings. Although passengers can spend their time shopping, they are unlikely to connect personally to the products. Furthermore, airport services seldom highlight the local culture that passengers miss by being confined to the airport. To address these shortcomings, we present a mobile web-application, called “The Finnish You”. Utilizing the elements of interactive storytelling and gamification, the application guides users through shops and brands in the airport while teaching about the local culture in a personalized way. The application was tested in a user study with nine participants in a controlled office environment and was seen as a satisfactory way to spend time waiting in the airport. Our findings show how a personalized storytelling approach may convert ordinary shopping activity into a culture-learning adventure. We further suggest implications for the design of storytelling applications regarding the airport context of use.",
keywords = "Airport Environment, Digital Storytelling, Gamification, Mobile Web-Application, User Experience",
author = "Alisa Burova and Chelsea Kelling and Jaakko Hakulinen and Pekka Kallioniemi and Tuuli Keskinen and Markku Turunen and Heli V{\"a}{\"a}t{\"a}j{\"a}",
year = "2018",
month = "10",
day = "10",
doi = "10.1145/3275116.3275142",
language = "English",
pages = "182--191",
booktitle = "Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference",
publisher = "ACM",

}

RIS (suitable for import to EndNote) - Lataa

TY - GEN

T1 - The Finnish you – An interactive storytelling application for an airport environment

AU - Burova, Alisa

AU - Kelling, Chelsea

AU - Hakulinen, Jaakko

AU - Kallioniemi, Pekka

AU - Keskinen, Tuuli

AU - Turunen, Markku

AU - Väätäjä, Heli

PY - 2018/10/10

Y1 - 2018/10/10

N2 - Traveling should be full of excitement and new experiences. However, a chaotic airport environment and constant waiting often halt these pleasurable feelings. Although passengers can spend their time shopping, they are unlikely to connect personally to the products. Furthermore, airport services seldom highlight the local culture that passengers miss by being confined to the airport. To address these shortcomings, we present a mobile web-application, called “The Finnish You”. Utilizing the elements of interactive storytelling and gamification, the application guides users through shops and brands in the airport while teaching about the local culture in a personalized way. The application was tested in a user study with nine participants in a controlled office environment and was seen as a satisfactory way to spend time waiting in the airport. Our findings show how a personalized storytelling approach may convert ordinary shopping activity into a culture-learning adventure. We further suggest implications for the design of storytelling applications regarding the airport context of use.

AB - Traveling should be full of excitement and new experiences. However, a chaotic airport environment and constant waiting often halt these pleasurable feelings. Although passengers can spend their time shopping, they are unlikely to connect personally to the products. Furthermore, airport services seldom highlight the local culture that passengers miss by being confined to the airport. To address these shortcomings, we present a mobile web-application, called “The Finnish You”. Utilizing the elements of interactive storytelling and gamification, the application guides users through shops and brands in the airport while teaching about the local culture in a personalized way. The application was tested in a user study with nine participants in a controlled office environment and was seen as a satisfactory way to spend time waiting in the airport. Our findings show how a personalized storytelling approach may convert ordinary shopping activity into a culture-learning adventure. We further suggest implications for the design of storytelling applications regarding the airport context of use.

KW - Airport Environment

KW - Digital Storytelling

KW - Gamification

KW - Mobile Web-Application

KW - User Experience

U2 - 10.1145/3275116.3275142

DO - 10.1145/3275116.3275142

M3 - Conference contribution

SP - 182

EP - 191

BT - Mindtrek 2018 - Proceedings of the 22nd International Academic Mindtrek Conference

PB - ACM

ER -