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The Fuzzy Front End of Experience Design: Workshop Proceedings

Tutkimustuotos

Standard

The Fuzzy Front End of Experience Design : Workshop Proceedings. / Kaasinen, Eija; Karvonen, Hannu; Lu, Yichen; Varsaluoma, Jari; Väätäjä, Heli.

Teknologian tutkimuskeskus VTT Oy , 2015. 76 s.

Tutkimustuotos

Harvard

Kaasinen, E, Karvonen, H, Lu, Y, Varsaluoma, J & Väätäjä, H 2015, The Fuzzy Front End of Experience Design: Workshop Proceedings. Teknologian tutkimuskeskus VTT Oy .

APA

Kaasinen, E., Karvonen, H., Lu, Y., Varsaluoma, J., & Väätäjä, H. (2015). The Fuzzy Front End of Experience Design: Workshop Proceedings. Teknologian tutkimuskeskus VTT Oy .

Vancouver

Kaasinen E, Karvonen H, Lu Y, Varsaluoma J, Väätäjä H. The Fuzzy Front End of Experience Design: Workshop Proceedings. Teknologian tutkimuskeskus VTT Oy , 2015. 76 s.

Author

Kaasinen, Eija ; Karvonen, Hannu ; Lu, Yichen ; Varsaluoma, Jari ; Väätäjä, Heli. / The Fuzzy Front End of Experience Design : Workshop Proceedings. Teknologian tutkimuskeskus VTT Oy , 2015. 76 Sivumäärä

Bibtex - Lataa

@book{25735f0c67f343eb84fbb33efe75358b,
title = "The Fuzzy Front End of Experience Design: Workshop Proceedings",
abstract = "To start an experience design process, the designers should determine what experience they intend to aim for. How should this decision be made? In the fuzzy front end of the experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and inspiration for experience, goals can be sought from brand promises, technology and societal trends, as well as from just a vision of renewal.In these proceedings, we present the results of the “Fuzzy Front End of Experi-ence Design” workshop held in NordiCHI 2014 in Helsinki. The workshop brought together practitioners and academics to share knowledge and lessons learned on and explore how to get from the fuzzy front end to a shared vision of the experience to aim for.We accepted to the workshop eight excellent position papers that presented ex-perience goal setting on different fields. Prior to the workshop, we collected with an online questionnaire participants’ views related to experience design. These results were analysed and presented in the workshop. During the workshop, we shared experiences and discussed where insight and inspiration to experience goals setting can be sought, what the characteristics of good experience goals are, and how experience goals should be communicated. Our goal is that this report will provide inspiration and guidance to defining experience goals, thus shedding light on the fuzzy front end of experience design.These proceedings include the following: an introduction and description of theworkshop as well as related phases and activities, an overview of the survey results, results of the workshop activities, and the position papers presented at the workshop. The description of the workshop has been published earlier in NordiCHI 2014 conference proceedings. The papers have been published on the workshop website.",
author = "Eija Kaasinen and Hannu Karvonen and Yichen Lu and Jari Varsaluoma and Heli V{\"a}{\"a}t{\"a}j{\"a}",
year = "2015",
language = "English",
publisher = "Teknologian tutkimuskeskus VTT Oy",

}

RIS (suitable for import to EndNote) - Lataa

TY - BOOK

T1 - The Fuzzy Front End of Experience Design

T2 - Workshop Proceedings

AU - Kaasinen, Eija

AU - Karvonen, Hannu

AU - Lu, Yichen

AU - Varsaluoma, Jari

AU - Väätäjä, Heli

PY - 2015

Y1 - 2015

N2 - To start an experience design process, the designers should determine what experience they intend to aim for. How should this decision be made? In the fuzzy front end of the experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and inspiration for experience, goals can be sought from brand promises, technology and societal trends, as well as from just a vision of renewal.In these proceedings, we present the results of the “Fuzzy Front End of Experi-ence Design” workshop held in NordiCHI 2014 in Helsinki. The workshop brought together practitioners and academics to share knowledge and lessons learned on and explore how to get from the fuzzy front end to a shared vision of the experience to aim for.We accepted to the workshop eight excellent position papers that presented ex-perience goal setting on different fields. Prior to the workshop, we collected with an online questionnaire participants’ views related to experience design. These results were analysed and presented in the workshop. During the workshop, we shared experiences and discussed where insight and inspiration to experience goals setting can be sought, what the characteristics of good experience goals are, and how experience goals should be communicated. Our goal is that this report will provide inspiration and guidance to defining experience goals, thus shedding light on the fuzzy front end of experience design.These proceedings include the following: an introduction and description of theworkshop as well as related phases and activities, an overview of the survey results, results of the workshop activities, and the position papers presented at the workshop. The description of the workshop has been published earlier in NordiCHI 2014 conference proceedings. The papers have been published on the workshop website.

AB - To start an experience design process, the designers should determine what experience they intend to aim for. How should this decision be made? In the fuzzy front end of the experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and inspiration for experience, goals can be sought from brand promises, technology and societal trends, as well as from just a vision of renewal.In these proceedings, we present the results of the “Fuzzy Front End of Experi-ence Design” workshop held in NordiCHI 2014 in Helsinki. The workshop brought together practitioners and academics to share knowledge and lessons learned on and explore how to get from the fuzzy front end to a shared vision of the experience to aim for.We accepted to the workshop eight excellent position papers that presented ex-perience goal setting on different fields. Prior to the workshop, we collected with an online questionnaire participants’ views related to experience design. These results were analysed and presented in the workshop. During the workshop, we shared experiences and discussed where insight and inspiration to experience goals setting can be sought, what the characteristics of good experience goals are, and how experience goals should be communicated. Our goal is that this report will provide inspiration and guidance to defining experience goals, thus shedding light on the fuzzy front end of experience design.These proceedings include the following: an introduction and description of theworkshop as well as related phases and activities, an overview of the survey results, results of the workshop activities, and the position papers presented at the workshop. The description of the workshop has been published earlier in NordiCHI 2014 conference proceedings. The papers have been published on the workshop website.

M3 - Anthology

BT - The Fuzzy Front End of Experience Design

PB - Teknologian tutkimuskeskus VTT Oy

ER -