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The fuzzy front end of experience design

Tutkimustuotosvertaisarvioitu

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The fuzzy front end of experience design. / Kaasinen, Eija; Väätäjä, Heli; Karvonen, Hannu; Lu, Yichen.

Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. New York, NY : ACM, 2014. s. 797-800 (Nordic conference on human-computer interaction).

Tutkimustuotosvertaisarvioitu

Harvard

Kaasinen, E, Väätäjä, H, Karvonen, H & Lu, Y 2014, The fuzzy front end of experience design. julkaisussa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. Nordic conference on human-computer interaction, ACM, New York, NY, Sivut 797-800, Nordic Conference on Human-Computer Interaction, 1/01/14. https://doi.org/10.1145/2639189.2654829

APA

Kaasinen, E., Väätäjä, H., Karvonen, H., & Lu, Y. (2014). The fuzzy front end of experience design. teoksessa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (Sivut 797-800). (Nordic conference on human-computer interaction). New York, NY: ACM. https://doi.org/10.1145/2639189.2654829

Vancouver

Kaasinen E, Väätäjä H, Karvonen H, Lu Y. The fuzzy front end of experience design. julkaisussa Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. New York, NY: ACM. 2014. s. 797-800. (Nordic conference on human-computer interaction). https://doi.org/10.1145/2639189.2654829

Author

Kaasinen, Eija ; Väätäjä, Heli ; Karvonen, Hannu ; Lu, Yichen. / The fuzzy front end of experience design. Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. New York, NY : ACM, 2014. Sivut 797-800 (Nordic conference on human-computer interaction).

Bibtex - Lataa

@inproceedings{7d1f46877cd643deb4401015fafbf5a4,
title = "The fuzzy front end of experience design",
abstract = "The basic idea behind Experience Design approach is that before ideating the solution, you define what experience to design for. This is a critical point in a design process, because the experience goal needs to be appropriate for the target context of use, in line with the brand experience, and meaningful to truly engage users. In the early phases of the experience design process, in the fuzzy front end, there are several sources that can guide experience goal setting. One important way is empathic understanding of the users' world and stepping into the users' shoes, but there are also other sources of insight and inspiration for setting the experiential goals such as brand promise, technology and societal trends as well as mere vision of renewal. In this workshop, we aim to collect examples of the fuzzy front end of the experience design process and analyze how the different sources of insight and inspiration influence experience goal setting. Copyright is held by the owner/author(s).",
keywords = "Experience design, User experience, UX goals",
author = "Eija Kaasinen and Heli V{\"a}{\"a}t{\"a}j{\"a} and Hannu Karvonen and Yichen Lu",
note = "Contribution: organisation=tie,FACT1=1<br/>Portfolio EDEND: 2014-12-31<br/>Publisher name: ACM",
year = "2014",
month = "10",
day = "26",
doi = "10.1145/2639189.2654829",
language = "English",
isbn = "978-1-4503-2542-4",
series = "Nordic conference on human-computer interaction",
publisher = "ACM",
pages = "797--800",
booktitle = "Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational",

}

RIS (suitable for import to EndNote) - Lataa

TY - GEN

T1 - The fuzzy front end of experience design

AU - Kaasinen, Eija

AU - Väätäjä, Heli

AU - Karvonen, Hannu

AU - Lu, Yichen

N1 - Contribution: organisation=tie,FACT1=1<br/>Portfolio EDEND: 2014-12-31<br/>Publisher name: ACM

PY - 2014/10/26

Y1 - 2014/10/26

N2 - The basic idea behind Experience Design approach is that before ideating the solution, you define what experience to design for. This is a critical point in a design process, because the experience goal needs to be appropriate for the target context of use, in line with the brand experience, and meaningful to truly engage users. In the early phases of the experience design process, in the fuzzy front end, there are several sources that can guide experience goal setting. One important way is empathic understanding of the users' world and stepping into the users' shoes, but there are also other sources of insight and inspiration for setting the experiential goals such as brand promise, technology and societal trends as well as mere vision of renewal. In this workshop, we aim to collect examples of the fuzzy front end of the experience design process and analyze how the different sources of insight and inspiration influence experience goal setting. Copyright is held by the owner/author(s).

AB - The basic idea behind Experience Design approach is that before ideating the solution, you define what experience to design for. This is a critical point in a design process, because the experience goal needs to be appropriate for the target context of use, in line with the brand experience, and meaningful to truly engage users. In the early phases of the experience design process, in the fuzzy front end, there are several sources that can guide experience goal setting. One important way is empathic understanding of the users' world and stepping into the users' shoes, but there are also other sources of insight and inspiration for setting the experiential goals such as brand promise, technology and societal trends as well as mere vision of renewal. In this workshop, we aim to collect examples of the fuzzy front end of the experience design process and analyze how the different sources of insight and inspiration influence experience goal setting. Copyright is held by the owner/author(s).

KW - Experience design

KW - User experience

KW - UX goals

UR - http://www.scopus.com/inward/record.url?scp=84911441640&partnerID=8YFLogxK

U2 - 10.1145/2639189.2654829

DO - 10.1145/2639189.2654829

M3 - Conference contribution

SN - 978-1-4503-2542-4

T3 - Nordic conference on human-computer interaction

SP - 797

EP - 800

BT - Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational

PB - ACM

CY - New York, NY

ER -