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The Gamification of Work: Lessons From Crowdsourcing

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The Gamification of Work : Lessons From Crowdsourcing. / Morschheuser, Benedikt; Hamari, Juho.

julkaisussa: Journal of Management Inquiry, Vuosikerta 28, Nro 2, 2019.

Tutkimustuotosvertaisarvioitu

Harvard

Morschheuser, B & Hamari, J 2019, 'The Gamification of Work: Lessons From Crowdsourcing', Journal of Management Inquiry, Vuosikerta. 28, Nro 2. https://doi.org/10.1177/1056492618790921

APA

Vancouver

Author

Morschheuser, Benedikt ; Hamari, Juho. / The Gamification of Work : Lessons From Crowdsourcing. Julkaisussa: Journal of Management Inquiry. 2019 ; Vuosikerta 28, Nro 2.

Bibtex - Lataa

@article{5ec94220b19d424faa60a9e5ce66fe8a,
title = "The Gamification of Work: Lessons From Crowdsourcing",
abstract = "The nature of work and management are in flux; work is increasingly distributed, sporadic, community-driven, and motivated by constant self-development. Developments such as sharing economies, crowdfunding, and crowdsourcing have emerged as new forms of organizing work and economic coordination. At the same time, increased gaming and gamification of our lives have arrived to address this newly found yearning for intrinsically motivated work. Thus, work is increasingly consciously and unconsciously gamified. Crowdsourcing is a frontrunner management domain in employing gamification to positively affect motivation and performance of workers. However, to be able to harness the full potential of gamification, a union of knowledge of interwoven areas of game design, motivational psychology and management is needed. Therefore, in this article, based on the accumulated body of research on gamification in crowdsourcing, we discuss the emerging opportunities and challenges of using gamification in management.",
keywords = "crowdsourcing, gamification, human computation, human resource, motivation, participation, work",
author = "Benedikt Morschheuser and Juho Hamari",
year = "2019",
doi = "10.1177/1056492618790921",
language = "English",
volume = "28",
journal = "Journal of Management Inquiry",
issn = "1056-4926",
publisher = "SAGE Publications",
number = "2",

}

RIS (suitable for import to EndNote) - Lataa

TY - JOUR

T1 - The Gamification of Work

T2 - Lessons From Crowdsourcing

AU - Morschheuser, Benedikt

AU - Hamari, Juho

PY - 2019

Y1 - 2019

N2 - The nature of work and management are in flux; work is increasingly distributed, sporadic, community-driven, and motivated by constant self-development. Developments such as sharing economies, crowdfunding, and crowdsourcing have emerged as new forms of organizing work and economic coordination. At the same time, increased gaming and gamification of our lives have arrived to address this newly found yearning for intrinsically motivated work. Thus, work is increasingly consciously and unconsciously gamified. Crowdsourcing is a frontrunner management domain in employing gamification to positively affect motivation and performance of workers. However, to be able to harness the full potential of gamification, a union of knowledge of interwoven areas of game design, motivational psychology and management is needed. Therefore, in this article, based on the accumulated body of research on gamification in crowdsourcing, we discuss the emerging opportunities and challenges of using gamification in management.

AB - The nature of work and management are in flux; work is increasingly distributed, sporadic, community-driven, and motivated by constant self-development. Developments such as sharing economies, crowdfunding, and crowdsourcing have emerged as new forms of organizing work and economic coordination. At the same time, increased gaming and gamification of our lives have arrived to address this newly found yearning for intrinsically motivated work. Thus, work is increasingly consciously and unconsciously gamified. Crowdsourcing is a frontrunner management domain in employing gamification to positively affect motivation and performance of workers. However, to be able to harness the full potential of gamification, a union of knowledge of interwoven areas of game design, motivational psychology and management is needed. Therefore, in this article, based on the accumulated body of research on gamification in crowdsourcing, we discuss the emerging opportunities and challenges of using gamification in management.

KW - crowdsourcing

KW - gamification

KW - human computation

KW - human resource

KW - motivation

KW - participation

KW - work

U2 - 10.1177/1056492618790921

DO - 10.1177/1056492618790921

M3 - Article

VL - 28

JO - Journal of Management Inquiry

JF - Journal of Management Inquiry

SN - 1056-4926

IS - 2

ER -