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The relationship between player types and gamification feature preferences

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Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoGamiFIN Conference 2020
AlaotsikkoProceedings of the 4th International GamiFIN Conference
ToimittajatJonna Koivisto, Mila Bujić, Juho Hamari
KustantajaCEUR-WS
Sivut11-20
Sivumäärä10
TilaJulkaistu - 2020
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational GamiFIN Conference -
Kesto: 1 tammikuuta 1900 → …

Julkaisusarja

NimiCEUR workshop proceedings
Vuosikerta2637
ISSN (elektroninen)1613-0073

Conference

ConferenceInternational GamiFIN Conference
Ajanjakso1/01/00 → …

Tiivistelmä

In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achievement, immersion and social orientations) are related to their perception of the (enjoyment, usefulness, ethicalness motivationability and continued use) of different gamification features. The study was amongst 144 students as a vignette study, framed in the context of gamification of the Moodle educational platform. The results show that, while achievement–orientation in gaming preferences is positively associated with perceptions of achievement–related gamification features, immersion and social gaming orientations had little, if any, positive associations with the different perceptions related to gamification features. While the results indicate that achievement-related gamification may be preferred by achievement-oriented players, overall players’ gaming preferences types may not be a comprehensive predictor for gamification preferences.

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