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The Role of Prosumers in the Evolution of a Software Ecosystem: Case Steam

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoProceedings of International Workshop on Software- intensive Business: Start-ups, Ecosystems and Platforms (SiBW 2018)
ToimittajatSami Hyrynsalmi, Arho Suominen, Christopher Jud, Xiaofeng Wang, Jan Bosch, Jürgen Münch
KustantajaCEUR-WS
Sivut72-88
TilaJulkaistu - 3 joulukuuta 2018
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Workshop on Software-intensive Business: Start-ups, Ecosystems and Platforms - VTT Ydinturvatalo, Espoo, Suomi
Kesto: 3 joulukuuta 20183 joulukuuta 2018
http://www.iwseco.org

Julkaisusarja

NimiCEUR Workshop Proceedings
Vuosikerta2035
ISSN (elektroninen)1613-0073

Conference

ConferenceInternational Workshop on Software-intensive Business
LyhennettäSiBW2018
MaaSuomi
KaupunkiEspoo
Ajanjakso3/12/183/12/18
www-osoite

Tiivistelmä

This paper examines two questions: what is the role of active users or prosumers—i.e. users who consume as well as produce—in the transformation of a software ecosystem during its lifespan, and how does a digital marketplace transform into an ecosystem. This approach departs from the extant literature where consumers of an ecosystem are often treated only as passive participants. In this study, the role of prosumers is studied by portraying the transformation of Steam, by Valve Corporation, and discussed how it fits in the current field of software ecosystem research as well as what has been the impact of prosumers in its transformation process. The results from this case highlight the importance of users’ active role in the evolution. Besides the discussion on the status of prosumers and the ecosystem evolution, the inner structure of this ecosystem is highlighted in the findings.

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