TUTCRIS - Tampereen teknillinen yliopisto

TUTCRIS

User Experience Study of 360° Music Videos on Computer Monitor and Virtual Reality Goggles

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoInformation Visualization - Biomedical Visualization and Geometric Modelling and Imaging, IV 2019
ToimittajatEbad Banissi, Anna Ursyn, Mark W. McK. Bannatyne, Nuno Datia, Joao Moura Pires, Rita Francese, Muhammad Sarfraz, Theodor G Wyeld, Fatma Bouali, Gilles Venturin, Hanane Azzag, Mustapha Lebbah, Marjan Trutschl, Urska Cvek, Heimo Muller, Minoru Nakayama, Sebastian Kernbach, Loredana Caruccio, Michele Risi, Ugo Erra, Autilia Vitiello, Veronica Rossano
KustantajaIEEE
Sivut81-87
Sivumäärä7
ISBN (elektroninen)9781728128382
DOI - pysyväislinkit
TilaJulkaistu - 1 heinäkuuta 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Information Visualisation - Paris, Ranska
Kesto: 2 heinäkuuta 20195 heinäkuuta 2019

Julkaisusarja

NimiProceedings of the International Conference on Information Visualisation
ISSN (painettu)1093-9547

Conference

ConferenceInternational Conference on Information Visualisation
MaaRanska
KaupunkiParis
Ajanjakso2/07/195/07/19

Tiivistelmä

360° videos are increasingly used for media and entertainment, but the best practices for editing them are not yet well established. In this paper, we present a study in which we investigated the user experience of 360° music videos viewed on computer monitor and VR goggles. The research was conducted in the form of a laboratory experiment with 20 test participants. During the within-subject study, participants watched and evaluated four versions of the same 360° music video with a different cutting rate. Based on the results, an average cutting rate of 26 seconds delivered the highest-quality user experience both for computer monitor and VR goggles. The cutting rate matched with participants' mental models, and there was enough time to explore the environment without getting bored. Faster cutting rates made the users nervous, and a video consisting of a single shot was considered to be too static and boring.

Tutkimusalat

Julkaisufoorumi-taso