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Why do teachers use game-based learning technologies? The role of individual and institutional ICT readiness

Tutkimustuotosvertaisarvioitu

Yksityiskohdat

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 48th Annual Hawaii International Conference on System Sciences, HICSS 2015
KustantajaIEEE COMPUTER SOCIETY PRESS
Sivut682-691
Sivumäärä10
Vuosikerta2015-March
ISBN (elektroninen)9781479973675
DOI - pysyväislinkit
TilaJulkaistu - 26 maaliskuuta 2015
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma51th Annual Hawaii International Conference on System Sciences, HICSS 2018 - Hilton Waikoloa Village, Hawaii , Big Island, Yhdysvallat
Kesto: 3 tammikuuta 20186 tammikuuta 2018
Konferenssinumero: 51

Conference

Conference51th Annual Hawaii International Conference on System Sciences, HICSS 2018
LyhennettäHICSS
MaaYhdysvallat
KaupunkiBig Island
Ajanjakso3/01/186/01/18

Tiivistelmä

This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers' adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT self-efficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the variance of the dependent variables indicating that these predictors might not be the most relevant factors in the adoption of game-based learning technologies.

!!ASJC Scopus subject areas

Tutkimusalat